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Eileen McGivney; Tessa Forshaw; Rodrigo Medeiros; Mingyue Sun; Tina Grotzer – Education and Information Technologies, 2024
Virtual reality (VR) technologies have been shown to impact the affective and motivational dimensions of learning, for example increasing learners' enjoyment, confidence, and self-efficacy beliefs. While VR is increasingly being used for workforce development, research on these dimensions of learning in authentic workforce development contexts…
Descriptors: Computer Simulation, Job Applicants, Employment Interviews, Psychological Patterns
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Alicia H. Sitren – Journal on Excellence in College Teaching, 2024
Experiential learning is an important component of a criminal justice education. To date, the use of virtual technologies as a form of experiential learning has not been tested. To address this gap, a virtual tour detailing mental illness occurring in prison was provided to undergraduate students in five criminal justice courses taught in two U.S.…
Descriptors: Computer Simulation, Experiential Learning, Criminology, Correctional Rehabilitation
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Russo, Joe; Vermeer, Michael J. D.; Woods, Dulani; Jackson, Brian A. – RAND Corporation, 2022
The transition from prisons or jails back into the community can be challenging, and many returning citizens reengage with the criminal justice system. Preparing incarcerated individuals for successful reintegration is a critical mission of corrections agencies and their community-based partners. To accomplish this goal, the corrections sector is…
Descriptors: Recidivism, Correctional Institutions, Institutionalized Persons, Technology Uses in Education