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Bego, Campbell R.; Chastain, Raymond J.; DeCaro, Marci S. – British Journal of Educational Psychology, 2023
Background: In exploratory learning, students first explore a new topic with an activity and then receive instruction. This inversion of the traditional tell-then-practice order typically benefits conceptual knowledge and transfer, but not always. Aims: The current work examines the impact of including contrasting cases in an exploration activity,…
Descriptors: Discovery Learning, Instructional Design, Learning Activities, Undergraduate Students
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Rinalyn G. Magtibay – Journal of Pedagogical Research, 2024
This study aims to develop an SSI-based electronic learning material [e-LM] that will respond to the current educational landscape. Socio-scientific issues are utilized in the e-LM recognizing it can be useful in resolving societal issues and assisting learners in developing scientific habits of mind. A Mixed-method research design was employed in…
Descriptors: Social Problems, Electronic Learning, Lifelong Learning, Ethics
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Karaman, Pinar; Büyükkidik, Serap – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2023
The purpose of the study was to investigate teachers' use of open-ended questions in classrooms. The study was conducted by using a mixed-methods design. The quantitative and qualitative parts of the study were carried out with 212 teachers and 65 teachers, respectively. A scaling form developed by using the rank-order scaling method was employed…
Descriptors: Teachers, Foreign Countries, Questioning Techniques, Teacher Behavior
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Tornqvist, Dominicus; Wen, Lian; Tichon, Jennifer; Bai, Guangdong – Journal of Interactive Learning Research, 2021
There is a healthy research community focused on individual differences to tailor serious games for maximum effect for each person. But there is a comparative lack of research on the scalability of serious games for maximising knowledge saturation in a population. Scalability is critical in many real applications. The authors detail this neglected…
Descriptors: Educational Games, Individual Differences, Learning Processes, Discovery Learning
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Fauziah Rasyid; Jumadi Jumadi; Proki Karandja Hawur – Journal of Science Learning, 2025
This study aims to explore the literature on learning interventions that can enhance students' multiple representation skills and identify indicators for assessing multiple representation abilities in physics education. Following the PRISMA procedure, the research is a systematic literature review using qualitative content analysis techniques. The…
Descriptors: Physics, Science Instruction, Science Process Skills, Intervention
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Scholz, Kyle W.; Komornicka, Jolanta N.; Moore, Andrew – Teaching & Learning Inquiry, 2021
This paper analyzes the development and implementation of a game-based learning course design framework. Drawing inspiration from task-based learning, the framework is structured around four core gamified elements: narrative assignment design; learner discovery; team-based collaboration and competition; and choice through quests. The intended goal…
Descriptors: Game Based Learning, History Instruction, College Instruction, Learner Engagement
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Nusantari, Elya; Abdul, Aryati; Damopolii, Insar; Alghafri, Ali Salim Rashid; Bakkar, Bakkar Suleiman – European Journal of Educational Research, 2021
The research aims to develop an instructional tool based on Discovery Learning (DL) combined with a Metacognitive Knowledge Strategy (MKS) to enhance students' Critical Thinking Skills (CTSs). In doing so, the study employed a Research and Development (R&D) method to develop such a tool. The developed instructional tool was tested for its…
Descriptors: Metacognition, Teaching Methods, Critical Thinking, Thinking Skills