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Showing 1 to 15 of 17 results Save | Export
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Call, Tristan; Fox, Erik; Sprint, Gina – IEEE Transactions on Education, 2021
Contribution: Research has shown that computer science (CS) students who start programming assignments (PAs) early generally receive higher grades. This article presents and evaluates a gamification approach that utilizes software engineering tools to motivate CS students to start and finish PAs earlier. Background: CS can be difficult to learn…
Descriptors: Game Based Learning, Computer Software, Engineering, Computer Science Education
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Daouk, Lina; Al Hashlamoun, Nafeth Hamdi – International Association for Development of the Information Society, 2021
UAE Higher education institutions were among the first institutions in the Middle East to adopt Blackboard Learn (BBLearn) as the learning management system for their e-learning activities. Regardless of the large investments spent of BBLearn, the adoption of this system among the faculty is still slow. This qualitative case study research aimed…
Descriptors: Foreign Countries, Integrated Learning Systems, Communities of Practice, Higher Education
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Guler, Mustafa; Ozden, M. Yasar – Online Submission, 2022
In this study, the perceptions of students and faculty members regarding the use of Moodle/Office365 system in educational activities were examined. Perceptions have been examined from three different perspectives: These are the effect, usefulness and ease of use of the technology used on students' motivation in learning activities. Students…
Descriptors: Student Attitudes, Integrated Learning Systems, College Faculty, Teacher Attitudes
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Ramos, David Brito; Ramos, Ilmara Monteverde Martins; Gasparini, Isabela; Teixeira de Oliveira, Elaine Harada – International Journal of Distance Education Technologies, 2021
This work presents a new approach to the learning path model in e-learning systems. The model uses data from the database records from an e-learning system and uses graphs as representation. In this work, the authors show how the model can be used to represent visually the learning paths, behavior analysis, help to suggest group formation for…
Descriptors: Electronic Learning, Models, Graphs, Integrated Learning Systems
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Ramos, Vinicius F. C.; Cechinel, Cristian; Magé, Larissa; Lemos, Robson – Informatics in Education, 2021
Teaching introductory computer programming and choosing the proper tools and programming languages are challenging tasks. Most of the existing tools are not fully integrated into systems to support the teaching-learning processes. The present paper describes the usability evaluation of the Virtual Programming Lab module for Moodle (VPL-Moodle)…
Descriptors: Student Satisfaction, Teacher Attitudes, Usability, Computer Interfaces
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Hassan, Muhammad Awais; Habiba, Ume; Majeed, Fiaz; Shoaib, Muhammad – Interactive Learning Environments, 2021
With the removal of the barriers of time and distance, E-learning platforms have attracted millions of learners, but these platforms are experiencing a significant drop-out ratio. One of the primary reasons for this problem is the lack of motivation among the learners because of the similar learning experience provided to them despite their…
Descriptors: Game Based Learning, Electronic Learning, Cooperative Learning, Integrated Learning Systems
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AlGhamdi, Rayed A. – Education & Training, 2022
Purpose: This paper examined the evaluation of the virtual internship program for KAU IT students during the COVID-19 pandemic, 2020 summer. Design/methodology/approach: A mixed-method survey was utilized for the data collection. Out of 164 enrolled students in the 2020 summer training program, 147 students opted to participate. This gives a…
Descriptors: COVID-19, Pandemics, Internship Programs, Summer Programs
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Wells, Jason; Spence, Aaron; McKenzie, Sophie – Journal of Information Technology Education: Research, 2021
Aim/Purpose: This paper focuses on understanding undergraduate computing student-learning behaviour through reviewing their online activity in a university online learning management system (LMS), along with their grade outcome, across three subjects. A specific focus is on the activity of students who failed the computing subjects. Background:…
Descriptors: Student Participation, Undergraduate Students, At Risk Students, Academic Failure
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Kokoç, Mehmet; Kara, Mehmet – Educational Technology & Society, 2021
The purposes of the two studies reported in this research are to adapt and validate the instrument of the Evaluation Framework for Learning Analytics (EFLA) for learners into the Turkish context, and to examine how metacognitive and behavioral factors predict learner performance. Study 1 was conducted with 83 online learners enrolled in a 16-week…
Descriptors: Learning Analytics, Electronic Learning, Measures (Individuals), Test Validity
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Aguilar, J.; Buendia, O.; Pinto, A.; Gutiérrez, J. – Interactive Learning Environments, 2022
Social Learning Analytics (SLA) seeks to obtain hidden information in large amounts of data, usually of an educational nature. SLA focuses mainly on the analysis of social networks (Social Network Analysis, SNA) and the Web, to discover patterns of interaction and behavior of educational social actors. This paper incorporates the SLA in a smart…
Descriptors: Learning Analytics, Cognitive Style, Socialization, Social Networks
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Kivuti, Edwin Mwosa – International Journal of Information and Communication Technology Education, 2021
This study evaluated the comparative effect of interactive multimedia to text-based content on learners taking a software application course. 111 participants took part in the study. The researcher employed the use of web analytics and online surveys to capture data. The study showed that there was a significant difference in the learner`s…
Descriptors: Comparative Analysis, Computer Science Education, Computer Software, Preferences
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Er, Erkan – Online Submission, 2022
Time management is an important self-regulation strategy that can improve student learning and lead to higher performance. Students who can manage their time effectively are more likely to exhibit consistent engagement in learning activities and to complete course assignments in a timely manner. Well planning of the study time is an essential part…
Descriptors: Programming, Time Management, Computer Science Education, Integrated Learning Systems
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Burckhardt, Philipp; Nugent, Rebecca; Genovese, Christopher R. – Journal of Statistics and Data Science Education, 2021
Revisiting the seminal 2010 Nolan and Temple Lang article on the role of computing in the statistics curricula, we discuss several trends that have emerged over the last ten years. The rise of data science has coincided with a broadening audience for learning statistics and using computational packages and tools. It has also increased the need for…
Descriptors: Statistics Education, Teaching Methods, Web Based Instruction, Data Analysis
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Hamutoglu, Nazire Burcin; Unveren-Bilgic, Emine N.; Salar, Hursit Cem; Sahin, Yusuf L. – Journal of Information Technology Education: Innovations in Practice, 2021
Aim/Purpose: This study aimed to reveal the effect of the previous Internet-based education (IBE) experiences of the students' readiness, attitude, and self-control/self-management variables towards the e-learning process, and also to determine their opinions. Background: The institutions have made efforts to ensure the continuity of education…
Descriptors: Electronic Learning, Internet, Learning Experience, Learning Readiness
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Costa, Sidonie F.; Costa e Silva, Eliana; Correia, Aldina – International Journal for Technology in Mathematics Education, 2021
b-Mat@plicada is a b-learning Mathematics course for Higher Education students, mainly composed of educational videos available in the institutional Moodie platform. These contents were created by following a set of guidelines, where three components are considered: the quality of students' learning, the teacher's time and computer skills, as well…
Descriptors: Mathematics Instruction, Teaching Methods, Audio Equipment, Video Technology
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