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Terrell K. Glenn – ProQuest LLC, 2022
Makerspaces can support educational experiences in prototyping for young learners, while physical computing platforms enable high levels of creativity and expression. However, each of these have high barriers of entry, especially for youth without prior experience. Commercial microcontrollers have become a popular tool to use when designing both…
Descriptors: Design, Internet, Simulated Environment, Cooperation
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Chen, Yiqun – Education and Information Technologies, 2023
The technology of augmented reality in education is a significant attempt to reform the training mode and develop education in general. Piano training usually includes using well-known computer means of teaching music on-screen and hardware. In this context, augmented reality (AR), alone and integrated with the Internet of Things (IoT), is a…
Descriptors: Foreign Countries, Music Education, Physical Environment, Simulated Environment
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Davidaviciene, Vida; Davidavicius, Sigitas – International Journal of Learning and Change, 2022
The article aims to investigate consumer perception of innovations in e-commerce and according to exploratory research results to define further research areas. Literature analysis was performed to investigate and identify important criteria of e-commerce quality perception, after exploratory research was conducted, in order to deepen the…
Descriptors: Consumer Economics, Innovation, Internet, Business
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Kezia Herman Mkwizu; Ritimoni Bordoloi – Asian Association of Open Universities Journal, 2024
Purpose: Inclusive growth in the education sector is still a major challenge in some countries because of limited access to technologies and internet connectivity, among other reasons. However, as a technology, augmented reality (AR) is expected to be widely used in the field of education in the future. The main purpose of this paper is to explore…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Ahsen, Tooba – ProQuest LLC, 2023
This thesis explores the use of Augmented Reality (AR) in two challenging scenarios -- autism therapy, and network-constrained, remote collaboration. In the first half of this thesis, we highlight the design and implementation of CustomAR and Augmented Playgrounds -- two applications that leverage the visualization and contextual abilities of AR…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Marzieh Ronaghi; Mohammad Hossein Ronaghi; Elahe Boskabadi – Asian Association of Open Universities Journal, 2024
Purpose: Augmented reality (AR) is an advanced version of the dynamic physical space that is perceived and received via visual, audio, digital and other sensory stimuli. The capabilities of virtual technologies change the field of university and education considerably. The necessity of using virtual technologies in the education field was revealed…
Descriptors: Physical Environment, Computer Simulation, Simulated Environment, Synthesis