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Paolo Casari; Sabrina Maniero; Andrea Rosani; Federica Picasso; Anna Serbati – IEEE Transactions on Education, 2025
Contribution: An innovative teaching experience carried out at the University of Trento using team-based learning (TBL) in a large computer networks class. The impact of TBL on the students' learning and satisfaction was investigated. Background: Active learning pedagogies, including TBL, play an important role in enhancing higher-order cognitive…
Descriptors: Cooperative Learning, Teamwork, Computer Networks, Student Attitudes
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Geoff Woolcott; Vinh Bui – European Journal of Open, Distance and E-Learning, 2023
The transition to fully online delivery in the COVID-19 pandemic has added to already existing and significant challenges in subjects and programs that require a component of practicum, on-site experience or hands-on laboratory work. This article presents initial results from a study that responds to challenges arising in moving to a fully online…
Descriptors: Classroom Environment, Computer Networks, COVID-19, Pandemics
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Love Börjeson; Chris Haffenden; Martin Malmsten; Fredrik Klingwall; Emma Rende; Robin Kurtz; Faton Rekathati; Hillevi Hägglöf; Justyna Sikora – College & Research Libraries, 2024
This article provides an account of the making of KBLab, the data lab at the National Library of Sweden (KB). The first part discusses the work involved in establishing a lab as both a physical and a digital site for researchers to use digital collections at previously unimaginable scales. The second part explains how the lab has deployed the…
Descriptors: Foreign Countries, Government Libraries, Artificial Intelligence, Computer Networks
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Luse, Andy; Rursch, Julie – British Journal of Educational Technology, 2021
Engineering and technology educators continually strive for realistic, hands-on laboratory exercises to enhance their students' learning. This research describes the redesign of an undergraduate introductory computer networking course to include new weekly virtual laboratory assignments that culminate in a 'real world' final project of configuring…
Descriptors: Experiential Learning, Computer Science Education, Curriculum Design, Undergraduate Study
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Jordi Guitart; Juan José Costa – Interactive Learning Environments, 2024
The pandemic situation banned the presence of teachers and students in the classrooms disrupting the typical teaching process. Videoconferencing services have been used successfully for lectures, but they are insufficient for hands-on laboratories where the physical presence is a requirement (i.e. to access specific hardware). Enabling remote…
Descriptors: Distance Education, Laboratories, Computer Networks, Videoconferencing
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Pequeno, Jaildo Tavares; Fonseca, Benjamim; Lopes, Joaquim Bernardino Oliveira – European Journal of Engineering Education, 2022
This study contributes to learning improvement in practical classes in Computer Network technology courses, using the Physical Technological Laboratory (PTL) as a tool. Multimodal narration content analysis was used, which aggregates and organises the data collected in the PTL environment. Based on the results, we infer that both the student and…
Descriptors: Science Instruction, Laboratories, Computer Networks, Teaching Methods