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O'Reilly, Catherine M.; Josek, Tanya; Darner, Rebekka D.; Fortner, Sarah K. – Biochemistry and Molecular Biology Education, 2022
Integrating the use of large datasets into our teaching provides critical and unique opportunities to build students' skills and conceptual knowledge. Here, we discuss the core components needed to develop effective activities based on large datasets, which align with the 5E learning cycle. Data-based activities should be structured around a…
Descriptors: Instructional Design, Learning Activities, Data Analysis, Computer Software
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Sari, Ugur; Çelik, Harun; Pektas, Hüseyin Miraç; Yalçin, Selinay – Australasian Journal of Educational Technology, 2022
In this study, the effects of science, technology, engineering and mathematics (STEM) focused Arduino practical activities on problem-solving and entrepreneurship skills were analysed using qualitative and quantitative methods. Also, the contribution of these activities to teacher candidates and their effects on the learning-teaching process were…
Descriptors: STEM Education, Technology Uses in Education, Open Source Technology, Learning Activities
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Jeffery Buckley – Journal of Technology Education, 2024
The use of adaptive comparative judgement (ACJ) for assessment in technology education has been topical since its introduction to the field through the e-scape project coordinated by the Technology Education Research Unit in the United Kingdom. In the last decade, however, there has been an increasing volume of research examining how ACJ can and…
Descriptors: Foreign Countries, Technology Uses in Education, Open Source Technology, Computer Oriented Programs
Benjamin A. Motz; Öykü Üner; Harmony E. Jankowski; Marcus A. Christie; Kim Burgas; Diego del Blanco Orobitg; Mark A. McDaniel – Grantee Submission, 2023
For researchers seeking to improve education, a common goal is to identify teaching practices that have causal benefits in classroom settings. To test whether an instructional practice exerts a causal influence on an outcome measure, the most straightforward and compelling method is to conduct an experiment. While experimentation is common in…
Descriptors: Learning Analytics, Experiments, Learning Processes, Learning Management Systems
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Sotirios Karanasios; Marina Papastergiou – Education and Information Technologies, 2024
Location Based Games (LBGs) can support various learning activities in both formal and informal settings. Furthermore, the fact that they can utilize players' physical movement for players' advancement in the game world makes them an appealing alternative for promoting physical activity in students. However, LBGs are not sufficiently used in…
Descriptors: Learning Activities, Educational Games, Learning Management Systems, Telecommunications
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Shannon J. Saluga; Hannah Peacock; Daniel D. Seith; Casadora C. A. Boone; Yasamin Fazeli; Rebecca Mai Huynh; Jinyu Luo; Zane Naghi; Renée D. Link – Journal of Chemical Education, 2022
Remote delivery approaches to laboratory courses in the response to the COVID-19 pandemic have included a spectrum spanning passive options such as providing students with prerecorded videos of experiments to replacing in-person laboratory experiences with immersive virtual reality environments. While interactive activities that require students…
Descriptors: Organic Chemistry, Science Laboratories, Game Based Learning, Distance Education
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Han, Wencui; Larson, Eric C. – Journal of Information Systems Education, 2022
This case uses data analytic techniques to expose students to the context of the initial coin offering marketplace. The exercise is well-suited as a group activity in an undergraduate or graduate business analytics course in which students have been taught analytic techniques such as word cloud, descriptive statistics, basic visualizations, and…
Descriptors: Information Systems, Information Science Education, Data Analysis, Business Administration Education
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Javier Leung – International Journal of Designs for Learning, 2021
The EdHub Library is an online teacher professional development platform that serves 250 school districts as part of the Network for Educator Effectiveness in Missouri. It has a collection of more than 300 online activities. This design case describes the efforts of re-developing EdHub due to technical and usability issues of the first generation…
Descriptors: Faculty Development, School Districts, Electronic Libraries, Usability