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Yildiz, Emre; Simsek, Ümit – International Journal of Game-Based Learning, 2022
The aim of this study was to compare the effect of educational game (EG), reading-writing-game (RWG), reading-writing-application (RWA), and traditional methods on academic achievement, motivation, anxiety, and retention of their knowledge. On this basis, pretest-posttest control group quasi-experimental design was followed. Thus, the sample of…
Descriptors: Foreign Countries, Grade 7, Secondary School Students, Educational Games
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Petterson, Michael N.; Finkenstaedt-Quinn, Solaire A.; Gere, Anne Ruggles; Shultz, Ginger V. – Chemistry Education Research and Practice, 2022
Student affect is an important factor in the learning process and may be especially important in gateway courses such as organic chemistry. Students' recognition of the relevance of the content they are learning and interactions with their peers can support their motivation to learn. Herein, we describe a study focused on how Writing-to-Learn…
Descriptors: Authentic Learning, Context Effect, Interaction, Peer Evaluation
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Lee, Yongjun; Lemanski, Laura M.; Van Deventer, Megan M.; O'Brien, David G. – Literacy Research and Instruction, 2021
This study aims to augment the current understanding of how practicing teachers perceive and implement disciplinary literacy and in what ways they collaborate with researchers in a disciplinary literacy project. To do this, we collected and analyzed transcripts of the meetings from a disciplinary literacy project that was a university-school…
Descriptors: Social Studies, Literacy, College School Cooperation, History Instruction