NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 5 results Save | Export
Kwaku Edusei – ProQuest LLC, 2022
The purpose of this study is to investigate how designers of commercial educational mathematics game apps describe various aspects of "integration". My investigation addresses several research questions, including what integration means to designers, why they build it into games, and how they do so. Integration is a concept described in…
Descriptors: Gamification, Educational Games, Computer Oriented Programs, Mathematics
Peer reviewed Peer reviewed
Direct linkDirect link
Sheree Rodney; Ami Mamolo – Canadian Journal of Science, Mathematics and Technology Education, 2023
This paper examines preservice teachers' experiences when they engage with tasks using dynamic technological applets to analyse data pertaining to societal issues. We examine two vignettes that discuss preservice teachers' interaction with dynamic visual representations of data related to plastic pollution and food supply. We analyse this data…
Descriptors: Preservice Teachers, Technology Uses in Education, Computer Oriented Programs, Data Analysis
Peer reviewed Peer reviewed
PDF on ERIC Download full text
El-Badramany, Mohamed Atef; Khalifa, Mai Elsayed; Mekky, Dina Samir; Soliman, Noha Mohamed – Contemporary Educational Technology, 2023
The purpose of this study was to investigate the influence of cognitive training (CT) using mobile applications on attentional control and impulsivity among pre-service teachers. Pre-service teachers were divided into two groups: experimental (n=25) and control (n=14) groups, they were selected from a large sample (n=718). Over 28 sessions, the…
Descriptors: Cognitive Development, Training, Computer Oriented Programs, Attention Control
Peer reviewed Peer reviewed
Direct linkDirect link
de Roock, Roberto Santiago – Theory Into Practice, 2021
This article argues that digital writing pedagogy needs to prepare students to deal with underlying oppressive realities within the range of everyday digital writing practices as opposed to simply focusing on affordances as unfettered opportunities. In particular, digital writing is increasingly mediated through digital apps and other interactive…
Descriptors: Technological Literacy, Technology Uses in Education, Writing (Composition), Racial Bias
Peer reviewed Peer reviewed
Direct linkDirect link
Yadav, Alok Kumar; Oyelere, Solomon Sunday – Education and Information Technologies, 2021
This paper intends to present an overview of a mobile game-based learning application, BaghLearn that develops and upskills programming and algorithmic knowledge by cross-curricular capabilities through a traditional world-based game. The focus of this research was to explore the learning effectiveness of BaghLearn on students. Mixed method…
Descriptors: Foreign Countries, Undergraduate Students, Handheld Devices, Educational Games