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Zhou, Guojing; Moulder, Robert G.; Sun, Chen; D'Mello, Sidney K. – International Educational Data Mining Society, 2022
In collaborative problem solving (CPS), people's actions are interactive, interdependent, and temporal. However, it is unclear how actions temporally relate to each other and what are the temporal similarities and differences between successful vs. unsuccessful CPS processes. As such, we apply a temporal analysis approach, Multilevel Vector…
Descriptors: Cooperative Learning, Problem Solving, College Students, Physics
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Interactive Learning Environments, 2024
This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined 1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance (i.e. posttest math knowledge scores) prediction and 2)…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Grantee Submission, 2023
This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined: (1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance (i.e. posttest math knowledge scores) prediction; and…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Grantee Submission, 2022
This paper demonstrates how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. We examined: (1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance prediction; and (2) what types of in-game features were associated with student…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
Lee, Victoria, Ed.; Tangiyev, Denis Melik, Ed.; Truong, Chau, Ed. – National Foreign Language Resource Center at University of Hawaii, 2021
The 24th Annual Graduate Student Conference of the College of Languages, Linguistics & Literature (LLL) at the University of Hawai'i at Manoa was held online on Saturday, April 18th, 2020. This annual conference provides an opportunity for students to become socialized into academic practices, such as presenting at a conference and producing a…
Descriptors: Second Language Learning, Second Language Instruction, Intonation, Teaching Methods
DeLiema, David; Enyedy, Noel; Steen, Francis; Danish, Joshua A. – Cognition and Instruction, 2021
Gesture is recognized as part of and integral to cognition. The value of gesture for learning is contingent on how it gathers meaning against the ground of other relevant resources in the setting--in short, how the body is laminated onto the surrounding environment. With a focus on lamination, this paper formulates an integrated theory of…
Descriptors: Nonverbal Communication, Human Body, Schemata (Cognition), Spatial Ability