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Showing 1 to 15 of 23 results Save | Export
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Melissa T. A. Simarmata; Gwo-Guang Lee; Hoky Ajicahyadi; Kung-Jeng Wang – Education and Information Technologies, 2024
Teaching computer programming language remotely presents particular difficulties due to its requirement for abstract and logical thinking. There is a dearth of research specifically examining the potential factors that determine student performance when distance self-learning is conducted for programming language education. This study aims to…
Descriptors: Distance Education, Independent Study, Computer Science Education, Programming
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Abdullahi Yusuf; Amiru Yusuf Muhammad – Journal of Educational Computing Research, 2024
The study investigates the potential of anxiety clusters in predicting programming performance in two distinct coding environments. Participants comprised 83 second-year programming students who were randomly assigned to either a block-based or a text-based group. Anxiety-induced behaviors were assessed using physiological measures (Apple Watch…
Descriptors: Novices, Programming, Anxiety, Coding
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Chenyue Wang; Chang Lu; Fu Chen; Xueliang Liu; Qin Zhao; Shuai Wang – Education and Information Technologies, 2024
Computational thinking (CT) competency is essential for K-12 students in the digital societies. Understanding the relationship between students' CT and relevant factors contributes to implementing and improving CT education. Most previous studies investigated the effect of demographic or attitudinal factors on CT performance; whereas few research…
Descriptors: Self Efficacy, Thinking Skills, Problem Solving, Computation
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Metin, Sermin; Basaran, Mehmet; Kalyenci, Damla – Pedagogical Research, 2023
The purpose of this research is to examine the coding skills of five-year-old children in terms of some variables. The research sample comprises 160 children aged five years studying in kindergarten affiliated with the Ministry of National Education in Gaziantep city center in the 2021-2022 academic year. As a data collection tool in the research,…
Descriptors: Programming, Kindergarten, Preschool Children, Foreign Countries
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Lin, Guan-Yu; Liao, Yi-Wen; Su, Zhi-Yuan; Wang, Yu-Min; Wang, Yi-Shun – Education and Information Technologies, 2023
This study attempts to: (a) investigate whether positive and negative emotions mediate the pathways linking self-efficacy for learning programming with effort and persistence in undergraduates' learning Scratch programming combining with a programmable hardware platform (i.e., Arduino), and (b) assess the effect of academic major (i.e.,…
Descriptors: Undergraduate Students, Academic Persistence, Programming, Self Efficacy
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Jiali Zheng; Melissa Duffy; Ge Zhu – Discover Education, 2024
Students in technology majors such as Computer Science and Information Technology need to take a series of computer programming courses to graduate. Yet, not all students will persist in taking programming courses as required, and little is known about the factors influencing their enrollment intentions. Research is needed to better understand…
Descriptors: Computer Science Education, Programming, Predictor Variables, Enrollment
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Lihui Sun; Danhua Zhou – Journal of Computer Assisted Learning, 2024
Background: Integrating programming in K-12 curriculum has become a global consensus. Teachers are central figures in programming instruction. But the majority of current research focuses on teachers' external teaching behaviours and less on teachers' attitudes towards programming. Objectives: The purpose of this study is to validate the K-12…
Descriptors: Foreign Countries, Elementary School Teachers, Secondary School Teachers, Teacher Attitudes
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Niklas Humble; Jonas Boustedt; Hanna Holmgren; Goran Milutinovic; Stefan Seipel; Ann-Sofie Östberg – Electronic Journal of e-Learning, 2024
Artificial Intelligence (AI) and related technologies have a long history of being used in education for motivating learners and enhancing learning. However, there have also been critiques for a too uncritical and naïve implementation of AI in education (AIED) and the potential misuse of the technology. With the release of the virtual assistant…
Descriptors: Cheating, Artificial Intelligence, Technology Uses in Education, Computer Science Education
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Yildiz Durak, Hatice; Saritepeci, Mustafa; Durak, Aykut – Technology, Knowledge and Learning, 2023
Computational thinking skill is one of the basic skills required for every individual, such as reading and writing. For the development of CT, programming education is seen as the key. In the context of programming and CT relationship, it is very important to model individual characteristics and various affective variables with a holistic approach…
Descriptors: Computation, Thinking Skills, Programming, Individual Characteristics
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Zhang, Shuhan; Wong, Gary K. W.; Chan, Peter C. F. – Education and Information Technologies, 2023
Coding games are widely used to teach computational thinking (CT). Studies have broadly investigated the role of coding games in supporting CT learning in formal classroom contexts, but there has been limited exploration of their use in informal home-based settings. This study investigated the factors that motivated students to use a coding game…
Descriptors: Foreign Countries, Elementary School Students, Educational Games, Coding
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Belland, Brian R.; Kim, Chanmin; Zhang, Anna Y.; Lee, Eunseo – ACM Transactions on Computing Education, 2023
This article reports the analysis of data from five different studies to identify predictors of preservice, early childhood teachers' views of (a) the nature of coding, (b) integration of coding into preschool classrooms, and (c) relation of coding to fields other than computer science (CS). Significant changes in views of coding were predicted by…
Descriptors: Predictor Variables, Preservice Teachers, Student Attitudes, Programming
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Liu, Jun; Li, Qingyue; Sun, Xue; Zhu, Ziqi; Xu, Yanhua – Asia Pacific Journal of Education, 2023
Programming self-efficacy plays an important role in promoting interest in programming education among teenagers. Therefore, the purpose of this study was to examine to what extent family socioeconomic status, programming learning, programming teaching, and gender influence programming self-efficacy. A total of 851 upper-secondary-school students…
Descriptors: Programming, Computer Science Education, Self Efficacy, Foreign Countries
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Qian Fu; Wenjing Tang; Yafeng Zheng; Haotian Ma; Tianlong Zhong – Interactive Learning Environments, 2024
In this study, a predictive model is constructed to analyze learners' performance in programming tasks using data of programming behavioral events and behavioral sequences. First, this study identifies behavioral events from log data and applies lag sequence analysis to extract behavioral sequences that reflect learners' programming strategies.…
Descriptors: Predictor Variables, Psychological Patterns, Programming, Self Management
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Siu-Cheung Kong; Wei Shen – Interactive Learning Environments, 2024
Logistic regression models have traditionally been used to identify the factors contributing to students' conceptual understanding. With the advancement of the machine learning-based research approach, there are reports that some machine learning algorithms outperform logistic regression models in terms of prediction. In this study, we collected…
Descriptors: Student Characteristics, Predictor Variables, Comprehension, Computation
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Prasad, Archana; Lal, P.; Wolde, B.; Zhu, M.; Samanthula, B. K.; Panorkou, N. – Journal of STEM Outreach, 2022
Out-of-classroom activities can help cultivate interest and literacy in Science, Technology, Engineering and Mathematics (STEM) subjects. To determine how a week-long out-of-classroom experience might impact STEM interest in adolescents, a free summer camp was offered to students entering grades 6-8. During this time, students participated in…
Descriptors: STEM Education, Camps, Summer Programs, Academic Aspiration
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