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Fengfeng Ke; Chih-Pu Dai; Luke West – Journal of Computer Assisted Learning, 2024
Background: Game-based learning can frame problem-solving as a sense-making experience with domain-specific tasks for school students. However, multiple challenges arise when trying to support learners in such a complex, problem-oriented learning environment. Objectives and Methods: With an architecture-themed mathematics learning game, we…
Descriptors: Middle School Students, Student Experience, Mathematics Education, Game Based Learning
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Patricia Domínguez-Gómez; Flavio Celis d’Amico – Informatics in Education, 2024
The creative programming language Processing can be used as a generative architectural design tool, which allows the designer to write design instructions (algorithms) and compute them, obtaining graphical outputs of great interest. This contribution addresses the inclusion of this language in the architecture curriculum, within the context of…
Descriptors: Undergraduate Students, Architectural Education, Architecture, Courseware
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Geoff D. Zylstra; Jill Belli; Candido Cabo; Sean P. MacDonald; Robin Michals; Anne Marie Sowder; Christopher Swift – Journal of Interdisciplinary Studies in Education, 2024
The humanities have the potential to enhance STEM curriculum in career-oriented professional degree programs. As part of a larger college-wide initiative to develop interdisciplinary curricula, the National Endowment for the Humanities (NEH) awarded a grant to New York City College of Technology to explore the relationship between the humanities…
Descriptors: Humanities, Educational Environment, STEM Education, Curriculum
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Ying, Albert Liang Tsu – Childhood Education, 2021
Architecture education may be able teach students more about real-life problem-solving than traditional subjects.
Descriptors: Foreign Countries, Architecture, Problem Solving, Creativity
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Hirou Karimi; Guita Farivarsadri – Higher Education, Skills and Work-based Learning, 2025
Purpose: This paper aims to examine the barriers to adopting collaboration in architectural design studios from the instructors' perspectives and explore strategies to overcome barriers. Design/methodology/approach: Semi-structured interviews were conducted with 14 coordinators in architecture and interior architecture design studios to gather…
Descriptors: Cooperative Learning, Teacher Attitudes, Building Design, Barriers
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Mecca, Giansalvatore; Santoro, Donatello; Sileno, Nazzareno; Veltri, Enzo – International Journal of Educational Technology in Higher Education, 2021
Computational thinking is the capacity of undertaking a problem-solving process in various disciplines (including STEM, i.e. science, technology, engineering and mathematics) using distinctive techniques that are typical of computer science. It is nowadays considered a fundamental skill for students and citizens, that has the potential to affect…
Descriptors: Mental Computation, Thinking Skills, Coding, Programming
Roberto Alonso González Lezcano, Editor; Senol Orakci, Editor – IAP - Information Age Publishing, Inc., 2025
Today, there is a reform in education around the world. The new and advanced technologies brought to our lives by the 21st century and frequently used in our daily lives are now being used for education. They start to come up with different practices in classrooms and schools (Higher Education in Digital Age, 2016). Today, individualized learning…
Descriptors: Educational Technology, Technology Uses in Education, Educational Innovation, Online Courses