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Stefan Depeweg; Contantin A. Rothkopf; Frank Jäkel – Cognitive Science, 2024
More than 50 years ago, Bongard introduced 100 visual concept learning problems as a challenge for artificial vision systems. These problems are now known as Bongard problems. Although they are well known in cognitive science and artificial intelligence, only very little progress has been made toward building systems that can solve a substantial…
Descriptors: Visual Learning, Problem Solving, Cognitive Science, Artificial Intelligence
Hu, Liru; Wu, Jiajun; Chen, Gaowei – International Journal of Computer-Supported Collaborative Learning, 2022
Productive peer talk moves have a fundamental role in structuring group discussions and promoting peer interactions. However, there is a lack of comprehensive technical support for developing young learners' skills in using productive peer talk moves. To address this, we designed iTalk-iSee, a participatory visual learning analytical tool that…
Descriptors: Peer Relationship, Group Discussion, Interaction, Learning Processes
Tippawan Meepung – International Education Studies, 2024
This study explores the application of the Project-Based Learning with Gamification Model (PBLGM) through Visual Programming Language (VPL) to enhance digital competencies and problem-solving skills in learners. The PBLGM model integrates project-based learning and gamification techniques using Kodu Game Lab, aiming to develop essential…
Descriptors: Student Projects, Active Learning, Gamification, Foreign Countries
Zhaojun Duo; Jianan Zhang; Yonggong Ren; Xiaolu Xu – Education and Information Technologies, 2025
"Self-regulated learning" (SRL) significantly impacts the process and outcome of "programming problem-solving." Studies on SRL behavioural patterns of programming students based on trace data are limited in number and lack of coverage. In this study, hence, the Hidden Markov Model (HMM) was employed to probabilistically mine…
Descriptors: Students, Programming, Problem Solving, Self Management
Liru Hu; Gaowei Chen; Jiajun Wu – Journal of Computer Assisted Learning, 2024
Background: The existing research on dialogue-based learning and teaching predominantly highlights its capacity to yield productive educational outcomes, yet it often overlooks the pivotal factor of participation equity, which is fundamental to ensuring the efficacy of dialogic teaching and learning. Objectives: In this study, participation equity…
Descriptors: Problem Solving, Participation, Equal Education, Student Participation
Yuchen Chen; Xinli Zhang; Lailin Hu – Educational Technology & Society, 2024
In conventional ancient Chinese poetry learning, students tend to be under-motivated and fail to understand many aspects of poetry. As generative artificial intelligence (GAI) has been applied to education, image-GAI (iGAI) provides great opportunities for students to generate visualized images based on their descriptions of poems, and to situate…
Descriptors: Elementary School Students, Grade 5, Poetry, Artificial Intelligence
Gopinath, B.; Santhi, R. – Higher Education for the Future, 2021
In this article, Fishbone-based advanced computational thinking (FACT) pedagogy is proposed by fusing fishbone pedagogy and computational thinking pedagogy for enhancing teaching-learning process while teaching engineering and science courses, for engineering and science students respectively. The proposed FACT pedagogy has been implemented using…
Descriptors: Problem Solving, Thinking Skills, Computation, Visual Learning