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Palmquist, Adam – Technology, Knowledge and Learning, 2023
Gamification, the use of game-like elements in non-game contexts, has gained popularity in the field of human resources. However, little research has been conducted on the use of gamification in the employee onboarding process, specifically in terms of socializing and assimilating new employees into an organization. This study aimed to explore the…
Descriptors: Gamification, Handheld Devices, Orientation, Program Development
Smelker-Cheeseman, Dan – ProQuest LLC, 2022
This study explored apprenticeships as a means of workforce development and the creation of new talent pools within manufacturing companies. An apprenticeship is an arrangement between an individual, a company, and in some instances an academic provider to learn a trade or a job through the combination of academics and on-the-job training (OJT).…
Descriptors: Apprenticeships, Labor Force Development, Manufacturing Industry, Program Design
Wind, Steven; Lahti, Michel; Hollis, Robin B.; Brown, Kendelle; Wurster, C. J.; Ferguson, Kristin M. – Community College Journal of Research and Practice, 2022
Opportunity youth (OY; i.e., youth ages 16--24 who are neither working nor in school) are a population who is difficult to engage and retain in educational programs, particularly in community college career and technical education (CTE) programs. OY are an important population to community colleges, as CTE programs culminating in…
Descriptors: Stakeholders, Youth Programs, Program Development, Program Implementation