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Ellie Lovellette; Dennis J. Bouvier; John Matta – ACM Transactions on Computing Education, 2024
In recent years, computing education researchers have investigated the impact of problem context on students' learning and programming performance. This work continues the investigation motivated, in part, by cognitive load theory and educational research in computer science and other disciplines. The results of this study could help inform…
Descriptors: Computer Science Education, Student Evaluation, Context Effect, Problem Solving
Bellino, Alessio; Herskovic, Valeria; Hund, Michael; Munoz-Gama, Jorge – ACM Transactions on Computing Education, 2021
A common belief among students is that computing is a boring subject that lacks a connection to the real world. The first class (one 80-minute session) in an introductory computer science course may be an appropriate instance to combat such a belief. Previous studies have used course-wide interventions, e.g., games and physical/tangible devices to…
Descriptors: Student Motivation, Computer Science Education, Programming, Introductory Courses
Love, Tyler S.; Cysyk, Joshua P.; Attaluri, Anilchandra; Tunks, Robert D.; Harter, Kevin; Sipos, Renee – Journal of Science Education and Technology, 2023
Programming and automation continue to evolve rapidly and advance the capabilities of science, technology, engineering, and mathematics (STEM) fields. However, physical computing (the integration of programming and interactive physical devices) integrated within biomedical contexts remains an area of limited focus in secondary STEM education…
Descriptors: STEM Education, Teacher Attitudes, Teaching Methods, Scientific Concepts
Remshagen, Anja; Huett, Kim C. – TechTrends: Linking Research and Practice to Improve Learning, 2023
As schools endeavor to provide all students with access to computational thinking and computer science, the hackathon emerges as a competitive and high-energy event that uses authentic problems to motivate learners to engage in the domain of computing. This article presents the design case of a hackathon for teenagers as enacted over five…
Descriptors: Adolescents, Computer Software, Group Activities, Problem Solving
Lily R. Liang; Rui Kang – International Journal for the Scholarship of Teaching and Learning, 2024
This study examines the impact of a situated learning class framework on student learning and sense of belonging in a first-year introductory computer programming course offered at an urban commuter campus. The framework provided students opportunities to engage in hands-on activities embedded in authentic contexts facilitated or led by students…
Descriptors: Undergraduate Students, Computer Science Education, Commuting Students, Sense of Community
Zheng, Lanqin – Lecture Notes in Educational Technology, 2021
This book highlights the importance of design in computer-supported collaborative learning (CSCL) by proposing data-driven design and assessment. It addresses data-driven design, which focuses on the processing of data and on improving design quality based on analysis results, in three main sections. The first section explains how to design…
Descriptors: Data Use, Instructional Design, Computer Assisted Instruction, Cooperative Learning
Pullu, Emine Kübra; Gömleksiz, Mehmet Nuri – Discourse and Communication for Sustainable Education, 2021
This research was prepared in order to determine the change in students' academic achievement, retention levels and attitudes, and problem solving skill and creative thinking skill as a result of programming teaching with authentic task-based applications. The research was prepared using an experimental design with pretest-posttest control group.…
Descriptors: Authentic Learning, Academic Achievement, Positive Attitudes, Problem Solving
Günbas, Nilgün; Gözüküçük, Meral – International Online Journal of Primary Education, 2023
Pre-service teachers are mostly trained with traditional methods in their institutions and as a result, they do not become competent in technology integration in education. To successfully integrate technology in education, it is necessary for teachers to have knowledge of the content and the pedagogical techniques to teach this content with…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Preservice Teachers, Teacher Education Programs