Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 4 |
Descriptor
Computer Games | 4 |
Simulated Environment | 4 |
Computer Simulation | 2 |
Gamification | 2 |
Interaction | 2 |
Affective Behavior | 1 |
Animation | 1 |
Artificial Intelligence | 1 |
Behavior | 1 |
Cognitive Development | 1 |
Cognitive Processes | 1 |
More ▼ |
Author
Chew, Shin Yi | 1 |
Chris Hovey | 1 |
Diego Vergara | 1 |
Fabian Arlt | 1 |
Hans-Jürgen Arlt | 1 |
Lorena Rodríguez-Calzada | 1 |
Ng, Lee Luan | 1 |
Rino Sharieful Azizie | 1 |
Álvaro Antón-Sancho | 1 |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Books | 1 |
Dissertations/Theses -… | 1 |
Reports - Descriptive | 1 |
Education Level
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Researchers | 1 |
Students | 1 |
Location
Mexico | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Fabian Arlt; Hans-Jürgen Arlt – SpringerBriefs in Education, 2023
This interesting book discusses why, as an activity, topic and metaphor, play and game have become an integral part of modern life. Empirically exemplary and theoretically grounded, this book discusses the developments and expansions in gaming, from easily accessible casual games to the galaxy-spanning gaming worlds of Massively Multiplayer Online…
Descriptors: Gamification, Video Games, Computer Games, Artificial Intelligence
Chris Hovey – ProQuest LLC, 2024
This dissertation examines the affective qualities of non-player character motion in a Virtual Reality (VR) cognitive training game, their impact on players' core affective experiences, game performance, and cognitive training outcomes. How do the movements of game characters in a VR environment affect players' experienced emotions, gameplay…
Descriptors: Computer Simulation, Educational Technology, Computer Uses in Education, Computer Games
Álvaro Antón-Sancho; Diego Vergara; Lorena Rodríguez-Calzada – Higher Learning Research Communications, 2023
Objectives: Analysis of the player profiles of professors is a fruitful line of research because player profiles may influence the design of gamified situations. We studied a sample of 243 university professors in Mexico to analyze the player profiles with which they identify and those they consider most effective didactically in gamified…
Descriptors: Foreign Countries, Gamification, College Faculty, Game Based Learning
Ng, Lee Luan; Rino Sharieful Azizie; Chew, Shin Yi – Asia-Pacific Education Researcher, 2022
The study investigates the impact of Massively Multiplayer Online Role-Playing Game (MMORPG) on players' application of vocabulary learning strategies. The participants are experienced online gamers aged between 24 and 25 years old. Apart from identifying the vocabulary learning strategies used by the ESL players during online gaming, in order to…
Descriptors: Computer Games, Simulated Environment, Vocabulary Development, Young Adults