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Kashive, Neerja; Mohite, Sayali – Interactive Technology and Smart Education, 2023
Purpose: This study aims to look at the integration of gamification in an e-learning model based on the technology acceptance model. The data was collected from respondents residing in India and elements of gamification (achievement, immersion and social) and personal characteristics of learners (self-efficacy, computer anxiety and enjoyment) and…
Descriptors: Gamification, Electronic Learning, Learning Experience, Foreign Countries
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Ajlouni, Aseel; Rawadieh, Saleh – Journal of Social Studies Education Research, 2022
The rising growth of integrating technology into education affects the psychological structure of students, especially their technophobia and technophilia levels, playing a vital role in their adaptation to new technology, bridging the digital divide, and achieving sustainable development goals. Despite such influence, research lacks diagnostic…
Descriptors: Foreign Countries, Educational Technology, Undergraduate Students, Student Attitudes
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Froehlich, Laura; Sassenberg, Kai; Jonkmann, Kathrin; Scheiter, Katharina; Stürmer, Stefan – Journal of Computer Assisted Learning, 2023
Background: The use of e-exams in higher education is increasing. However, the role of student diversity in the acceptance of e-exams is an under-researched topic. In the current study, we considered student diversity in terms of three sociodemographic characteristics (age, gender, and second language) and three dispositional student…
Descriptors: Student Diversity, Student Attitudes, Computer Assisted Testing, Student Characteristics
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Dimitrijevic, Sonja; Devedžic, Vladan – Educational Technology Research and Development, 2021
Identifying and understanding factors influencing the adoption of a specific technology in various educational settings is critical for maximizing the effectiveness of using the technology. Research based on Technology Acceptance Model (TAM) in education provides an extensive insight into constructs that influence the adoption of learning…
Descriptors: Computer Attitudes, Self Efficacy, Experiential Learning, Learner Engagement
San Pedro, Sweet Z.; Moore, Raeal – ACT, Inc., 2023
With the rapid advances in technology (e.g., the internet, hardware, and software), technology-supported learning environments have widely emerged in K-16 learning and instruction. A survey found that 73% of teachers had their students use smartphones to conduct internet searches, and almost half of students reported using e-readers and tablets to…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Computer Use
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Mary Rice; Joaquín T. Argüello de Jesús – Learning, Media and Technology, 2024
The purpose of this essay is to conceptualize accessibility in digital education for school children through a minimal computing perspective. This perspective prioritizes the contextual, social, and relational as part of the ethic of minimal computing mantra to consider "What." "We." "Need." To achieve our goals, we…
Descriptors: Rural Schools, Accessibility (for Disabled), Access to Computers, Decolonization