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Ari Tuhkala; Ville Heilala; Joni Lämsä; Arto Helovuo; Ilkka Tynkkynen; Emilia Lampi; Katriina Sipiläinen; Raija Hämäläinen; Tommi Kärkkäinen – Vocations and Learning, 2024
This study explores potential disparities between flight instructor evaluations and pilot self-assessments in the context of full flight simulator training. Evaluated performance was based on the Competency-based Training and Assessment framework, a recent development of competency-based education within aviation. Self-assessed performance is…
Descriptors: Student Evaluation, Self Evaluation (Individuals), Performance, Flight Training
Carly Oddleifson; Ishan N. Vengurlekar; Chloe Hendrix; Temma Levis; Ellen Anderson; Katie Eklund; Stephen Kilgus – School Mental Health, 2025
Schools have become a primary context for assessing and addressing social, emotional, and behavioral difficulties in response to the youth mental health crisis. However, traditional paper-based assessments are often hindered by time constraints and rater bias, limiting their effectiveness for early identification and intervention.…
Descriptors: Technology Uses in Education, Assistive Technology, Computer Simulation, Motion
David Tomczyk; Atul Teckchandani – Management Teaching Review, 2025
Despite the many theories supporting experiential learning, there is little guidance on how to design effective experiential exercises. To address this gap, we adapt insights from gamification research to devise a step-by-step process that management instructors may use to design effective experiential exercises for use in face-to-face and virtual…
Descriptors: Experiential Learning, Gamification, In Person Learning, Electronic Learning
Serrano-Mamolar, Ana; Miguel-Alonso, Ines; Checa, David; Pardo-Aguilar, Carlos – Comunicar: Media Education Research Journal, 2023
At present, the use of eye-tracking data in immersive Virtual Reality (iVR) learning environments is set to become a powerful tool for maximizing learning outcomes, due to the low-intrusiveness of eye-tracking technology and its integration in commercial iVR Head Mounted Displays. However, the most suitable technologies for data processing should…
Descriptors: Student Evaluation, Computer Simulation, Eye Movements, Technology Integration
Udeozor, Chioma; Chan, Philippe; Russo Abegão, Fernando; Glassey, Jarka – International Journal of Educational Technology in Higher Education, 2023
Immersive learning technologies such as virtual reality (VR), augmented reality (AR) and educational digital games offer many benefits to teaching and learning. With their potential to immerse learners in realistic environments and facilitate higher-order cognitive learning, these technologies could be used to complement current classroom…
Descriptors: Educational Technology, Computer Simulation, Computer Games, Evaluation Methods
Bogomolova, Katerina; Sam, Amir H.; Misky, Adam T.; Gupte, Chinmay M.; Strutton, Paul H.; Hurkxkens, Thomas J.; Hierck, Beerend P. – Anatomical Sciences Education, 2021
In anatomical education three-dimensional (3D) visualization technology allows for active and stereoscopic exploration of anatomy and can easily be adopted into medical curricula along with traditional 3D teaching methods. However, most often knowledge is still assessed with two-dimensional (2D) paper-and-pencil tests. To address the growing…
Descriptors: Anatomy, Science Education, Teaching Methods, Educational Technology
Fischer, Julian; Machts, Nils; Bruckermann, Till; Möller, Jens; Harms, Ute – Journal of Computer Assisted Learning, 2022
Background: The professional knowledge of pre-service teachers is highly important for effective and successful teaching. In recent years, many research groups have been engaged in developing simulated classroom environments to capture especially the pedagogical knowledge (PK) of pre-service teachers, neglecting the content-related facets of…
Descriptors: Preservice Teachers, Preservice Teacher Education, Biology, Pedagogical Content Knowledge
Funkenbusch, LiLu Tian; Rivera-Jiménez, Sindia – Chemical Engineering Education, 2023
The continuous distillation experiment in the Unit Operations Lab was moved to a virtual platform. Students used old data and equipment specifications to simulate the column in Aspen HYSYS. Students experimented without the limitations of existing equipment. For example, they studied the number of trays in the virtual column, something that is…
Descriptors: Chemistry, Science Instruction, Feedback (Response), Student Attitudes
Castaneda, Lisa M.; Bindman, Samantha W.; Divanji, Riddhi A. – Journal of Research on Technology in Education, 2023
Teachers consider learning goals as they implement new technologies like Virtual Reality in the classroom, but may overlook or struggle with verifying whether new learning actually occurred. We interviewed six US high school teachers and surveyed 277 of their students to understand the pedagogical implications and challenges of coordinating…
Descriptors: Evaluation Methods, Computer Simulation, Technology Uses in Education, High School Teachers
Brittney Heibel; Ryan Anderson; Marshall Swafford; Bradley Borges – Journal of Agricultural Education, 2024
Virtual reality (VR) technology is an advanced modern resource commonly integrated into various forms of training. VR training simulations are customizable in that quality-grading parameter settings, physical environment, and user capacity can be modified to personal or professional preference. In this study, VR technology training practices are…
Descriptors: Technology Integration, Computer Simulation, Sequential Approach, Training Methods
Amy Adair – ProQuest LLC, 2024
Developing models, using mathematics, and constructing explanations are three practices essential for science inquiry learning according to education reform efforts, such as the Next Generation Science Standards (NGSS Lead States, 2013). However, students struggle with these intersecting practices, especially when developing and interpreting…
Descriptors: Artificial Intelligence, Evaluation Methods, Scaffolding (Teaching Technique), Mathematics
Kotlyar, Igor; Krasman, Joe; Fiksenbaum, Lisa – Journal of Research on Technology in Education, 2021
With advances in technology, new innovative methods for evaluating teamwork skills are emerging, however little research has been done into students' reactions to such innovative assessments in an educational setting. This study investigated the reactions of undergraduate students to a high-fidelity behavioral simulation assessment for teamwork…
Descriptors: Computer Simulation, Fidelity, Teamwork, Student Evaluation
Amy Adair; Michael Sao Pedro; Janice Gobert; Jessica A. Owens – Grantee Submission, 2023
Developing models and using mathematics are two key practices in internationally recognized science education standards such as the Next Generation Science Standards (NGSS, 2013). In this paper, we used a virtual performance-based formative assessment to capture students' competencies at both "developing" and "evaluating"…
Descriptors: Student Evaluation, Mathematical Models, Competence, Scientific Research
Xintian Tu – ProQuest LLC, 2024
This dissertation investigates how embodied learning within a Mixed Reality (MR) environment supports young children's science learning, focusing on a honeybee system. To do so, I designed three types of activities within an MR environment to enable young children to assume different perspectives as they create embodied models of honeybees as…
Descriptors: Young Children, Computer Simulation, Science Education, Learning Processes
Putney, Jennifer M.; Collin, Cali-Ryan; Halmo, Rebekah; Cadet, Tamara; O'Brien, Kimberly – Journal of Social Work Education, 2021
Screening and brief intervention (SBI) is an evidence-supported intervention for reducing clients' hazardous alcohol use. One method of teaching SBI is online patient simulation (OPS). Despite the need to promote diversity in social work education, OPS most frequently features non-Hispanic White clients. In response to this need, the authors…
Descriptors: Student Evaluation, Competence, Screening Tests, Intervention