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Gee, Elisabeth R.; Aguilera, Earl – Pedagogies: An International Journal, 2021
Over the past several decades, the concept of critical literacy has been applied to an increasing range of multimodal texts mediated by digital technologies. Expressive forms such as fan-fiction, digital storytelling, and gaming have presented unique opportunities for understanding critical literacy practices. Within the more specific field of…
Descriptors: Critical Literacy, Computer Games, Video Games, Adolescents
Editorial Projects in Education, 2024
This Spotlight will help readers investigate one state's plan to improve literacy with daily summer reading instruction; review how teachers can better support struggling older readers; gain expert insights into strategies for boosting reading proficiency; evaluate the merits of audiobooks for improving reading engagement; explore how short bursts…
Descriptors: Elementary Secondary Education, Reading Instruction, Intervention, Summer Programs
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Jennifer Kahn; Shiyan Jiang – Information and Learning Sciences, 2024
Purpose: While designing personally meaningful activities with data technologies can support the development of data literacies, this paper aims to focuses on the overlooked aspect of how learners navigate tensions between personal experiences and data trends. Design/methodology/approach: The authors report on an analysis of three student cases…
Descriptors: Visual Aids, Trend Analysis, Data Science, Secondary School Students
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Parekh, Priyanka; Gee, Elisabeth; Tran, Kelly; Aguilera, Earl; Pérez Cortés, Luis E.; Kessner, Taylor; Siyahhan, Sinem – International Journal of Science Education, 2021
Framing, implementing, and engaging youth in authentic scientific inquiry are highly valued in science education; however, we have very limited knowledge of the nature and use of tools that accomplish these. Therefore, we proposed that board game design is a meaningful tool for engaging youth in understanding environmental issues. We reported…
Descriptors: Environmental Education, Water Pollution, Scientific Literacy, Game Based Learning
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Kahn, Jennifer; Jiang, Shiyan – Learning, Media and Technology, 2021
We present a micro-analysis of youth interactions with large complex, socioeconomic datasets and data visualization tools. Middle and high school youth used georeferenced data and data visualization tools to assemble models that present their family migration histories in relation to larger socioeconomic trends in a summer program. Using…
Descriptors: Visualization, Data Use, Data Interpretation, Decision Making