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Adúriz-Bravo, Agustín; Sans Pinillos, Alger – Science & Education, 2023
The central argument of this article is that abduction as a "mode of inference" is a key element in the nature of scientists' science and should consequently be introduced in school science. Abduction generally understood as generation and selection of hypotheses permits to articulate the classical scientific contexts of discovery and…
Descriptors: Logical Thinking, Science Instruction, Scientific Principles, Philosophy
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Cle´mence Iacconi; Jonathan Piard; Elena Tosi-Brandi; Franc¸ois Azambourg; Marion Dubois; Vincent Cre´ance; Loi¨c Bertrand – Journal of Chemical Education, 2024
There is a gap between the importance of certain archeological material sources and their perception, both by professionals and by the general public. Textiles, for example, are essential to understanding practices that marked daily life and rituals in the past, but they have often been extremely degraded over time, particularly in temperate…
Descriptors: Archaeology, Chemistry, Active Learning, Student Projects
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Sospedra-Roca, Rafael; Hernàndez-Cardona, Francesc Xavier; Hernàndez-Pongiluppi, Mar – Cogent Education, 2022
Computed-generated imagery (CGI) generates diverse views and perceptions of the past. These new experiences impact, directly or indirectly, the teaching and learning of history. This article presents didactic iconographic works on the Spanish Civil War created by the DIDPATRI (Didactics of Heritage and New Technologies) research group at the…
Descriptors: Educational History, War, Teaching Methods, Informal Education
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Beavis, Catherine; O'Mara, Joanne; Thompson, Roberta – Learning, Media and Technology, 2021
There is growing interest in the incorporation of digital games as part of the suite of offerings in museum education in heritage environments. Digital games are seen as ways of recreating historic worlds, affording empathetic and affective engagement, and increasing interest in and understanding of historical periods or processes, working in…
Descriptors: Museums, Video Games, Pilot Projects, Archaeology
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Egea-Vivancos, Alejandro; Arias-Ferrer, Laura – E-Learning and Digital Media, 2021
The extension of technology in current society has encouraged teachers to introduce products based on VR and IVR in their classrooms, especially video games. In this paper the specific role of video games in cultural heritage and history teaching is analyzed. Moreover, the results of recent research on the application of video games in Secondary…
Descriptors: History Instruction, Instructional Design, Educational Games, Video Games
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Grimaldi, Emiliano; Ball, Stephen J. – Critical Studies in Education, 2021
Many schools and students across the globe are now engaging with educational digital platforms in their teaching and learning experience. Platforms are changing what education is and how it is experienced. In response, educational research has devoted increasing attention to the so-called platformisation of education. This article contributes to…
Descriptors: Online Courses, Teaching Methods, Educational Change, Educational Philosophy
Chavarria, Sara P.; Knox, Corey – Online Submission, 2023
This paper introduces a novel framework aimed at supporting non-education faculty and facilitators in creating inclusive educational programs and learning opportunities that address the needs, interests, and priorities of underrepresented individuals and communities in the field of STEM. The framework centers on the fundamental concept of…
Descriptors: STEM Education, Undergraduate Students, Teaching Methods, Guidelines