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Michael McGowan – ProQuest LLC, 2023
The purpose of this quantitative study was to determine the effectiveness of attending the IDEAcon Conference virtually compared to attending the conference in-person. The study was conducted by surveying educators who attended both the IDEAcon conference in 2020, which was in person, and IDEAcon 2021 which was virtual. Using a Likert-like online…
Descriptors: COVID-19, Conferences (Gatherings), Teleconferencing, Program Effectiveness
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Niari, Maria – Journal of Learning for Development, 2021
The purpose of this small-scale qualitative research study was to examine the use and perceived value of integrating collaborative learning techniques at teleconferences at the Hellenic Open University (HOU). Qualitative semi-structure interviews with tutors from the School of Humanities at the HOU were conducted in order for the research plan to…
Descriptors: Cooperative Learning, Electronic Learning, Distance Education, Teaching Methods
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Czauderna, André; Guardiola, Emmanuel – Higher Education Studies, 2021
The development of digital games over physical distance is a common practice in the gaming industry, yet widely neglected in the curricula of digital game development programs at university level. The coronavirus pandemic, however, pushed project-oriented game programs all over the world towards an implementation of ad hoc approaches to remote…
Descriptors: Computer Mediated Communication, Video Games, Teaching Methods, Distance Education