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Abdou L. J. Jammeh; Claude Karegeya; Savita Ladage – Education and Information Technologies, 2025
Clicker-integrated instruction is the current innovation in teaching and learning. Several studies used this technology to investigate learning processes, while others mainly used it to asses for learning, facilitation of group discussion and students' participation. All applications require creativity and analytical thinking and very much…
Descriptors: Chemistry, Science Instruction, Audience Response Systems, Computer Assisted Instruction
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Yiluo Wang; Lifang Pan – Education and Information Technologies, 2025
At present, when the educational process takes place both in classrooms and remotely, the role of innovative technologies is rapidly increasing. The purpose of the study is to determine the influence of immersive virtual reality in teaching on predictors of emotional intelligence development in university students. The questionnaire method was…
Descriptors: College Students, Computer Simulation, Emotional Intelligence, Technology Integration
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Raffaele Di Fuccio; Joanna Kic-Drgas; Joanna Wozniak – Smart Learning Environments, 2024
This paper addresses the limited exploration of the impact of virtual and augmented reality on the learning process, particularly within the context of foreign language learning among young learners. Motivated by this research gap, the EULALIA, conducted from 2019 to 2023 (2019-1-IT02-KA203-063228), sought to evaluate the efficacy of integrating…
Descriptors: Computer Simulation, Computer Oriented Programs, Second Language Learning, Cultural Awareness
Depietro-Covey, Kathleen Elizabeth – ProQuest LLC, 2023
Twenty-first century skills such as critical thinking and problem solving, collaboration, communication, and creativity, prepare students for college and careers. When high school teachers fail to adopt and integrate technology in the core content area, students are at risk of not obtaining these necessary skills. This objective of this study was…
Descriptors: Teacher Attitudes, Computer Attitudes, Technology Integration, High School Teachers
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Xiaojing Weng; Qi Xia; Mingyue Gu; Kumaran Rajaram; Thomas K. F. Chiu – Australasian Journal of Educational Technology, 2024
Generative artificial intelligence (GenAI) impacts higher education assessment and learning outcomes, which are closely related and intertwined. Literature suggests that educators and researchers have many varied concerns regarding student assessment in the higher education GenAI context, such as how to assess students' learning and the new…
Descriptors: Evaluation Methods, Outcomes of Education, Artificial Intelligence, Natural Language Processing
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Ebenezer Yeboah Owusu; Joel Azuure Adongo; Emmanuel Boateng Agyare; Kwaku Appiah-Kubi – International Technology and Education Journal, 2023
The use of digital technologies in teaching and learning has proven to be effective in aiding students' understanding of difficult concepts. Hence this study sought to find the effectiveness of ICT in teaching concepts of genetics which have been indicated as one of the biology concepts Ghanaian senior high school students find challenging. The…
Descriptors: High School Students, High School Seniors, Genetics, Academic Achievement
Chasity Nacole Johnson – ProQuest LLC, 2023
The problem addressed by this study was that Title 1 high school Mathematics teachers are limiting technology integration in the classroom by using traditional teaching practices that decrease academic achievement, student engagement, and classroom climate. The purpose of this qualitative case study was to explore how Title 1 urban high school…
Descriptors: High School Teachers, Mathematics Teachers, Algebra, Mathematics Instruction
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Ching-Yi Chang; Patcharin Panjaburee; Shao-Chen Chang – Interactive Learning Environments, 2024
Educators have recognized the importance of providing a realistic learning environment which helps learners to not only comprehend learning content, but also to link the content to practical problems. Such an environment can hence foster problem-solving skills in nursing training. However, when learners interact in a virtual environment with rich…
Descriptors: Artificial Intelligence, Context Effect, Nursing Education, Technology Integration
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Özgen, Dilay Seda; Afacan, Yasemin; Sürer, Elif – International Journal of Technology and Design Education, 2021
Virtual reality (VR) is an emerging technology that is being used in a wide range of fields such as medicine, gaming, psychology and sociology. The use of VR is promising in the field of education and requires investigation, but research on the use of VR in education is still limited. This enables the exploration of new territories, and design…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Design
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Bawa, Papia – International Journal of Game-Based Learning, 2022
The Phenomenological study investigated the perceptions of 4 Community College administrators and 2 faculty, who experienced for the first time, the process of curricular modification using Massively Multiplayer Online Games or MMOs in their Business and English programs. Since administrators and faculty are key stakeholders of any initiative for…
Descriptors: Computer Games, Game Based Learning, Technology Integration, Community Colleges
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Wang, Yang – International Journal of Science Education, Part B: Communication and Public Engagement, 2022
This study is to examine the effects of AR Game-based science learning on students' engagement, learning performance, and satisfaction towards physics learning. Based on the marker-based AR technology, an Augmented Reality Game-based Science Learning (ARGSL) system was designed and developed to support students' physics learning. A…
Descriptors: Computer Simulation, Game Based Learning, Learner Engagement, Physics
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Chen, Yen-Chieh; Lu, Yu-Ling; Lien, Chi-Jui – Interactive Learning Environments, 2021
Students' engagement in a learning environment has been a crucial factor in evaluating the quality of learning and predicting their academic success. With technologies being more applied in science education for enhancing learning engagement, it is important to study how learning environments with different levels of technological engagement…
Descriptors: Technology Integration, Game Based Learning, Video Technology, Conventional Instruction
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Acosta-Gonzaga, Elizabeth; Ramirez-Arellano, Aldo – SAGE Open, 2021
Previous research has proposed a conceptual model of the relationships between motivation, emotions, cognition, and metacognition related to students' learning performance and validated it in a blended learning context that combines traditional learning with the use of educational technology. This study examined these relationships to test the…
Descriptors: Student Motivation, Psychological Patterns, Positive Attitudes, Metacognition
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Olutayo Oyeyemi Oyerinde; Ada Mukanya Dienga – Tuning Journal for Higher Education, 2023
The COVID-19 pandemic has impacted the higher education sector significantly. It forced the stakeholders to do new things and brought many innovations to educational activities. As the pandemic hit the shores of many countries, among other things and sectors, education activities were disrupted. Many, not well-advanced universities in terms of…
Descriptors: Influences, COVID-19, Pandemics, Higher Education
Applewhite, Charlotte M. – Online Submission, 2021
The problem addressed was post-secondary faculty's continued resistance to learning and using eLearning technology to its maximum capacity to achieve learning outcomes in concert with the often-biased samples in research on the change process and faculty perceptions of their transition from direct instruction to eLearning. Most research on faculty…
Descriptors: Community Colleges, College Faculty, Educational Change, COVID-19
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