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Sun Kyung Kim; Youngho Lee; Hye Ri Hwang; Oe Nam Kim – Journal of Computer Assisted Learning, 2025
Background: Comprehensive assessment of skills and performance are necessary to improve the quality of care in nursing education. Various factors pose challenges to accurate assessments, including high student-teacher ratio and observer bias. Objectives: To establish an assessment system based on first-person video of smart glasses and validate…
Descriptors: Handheld Devices, Technology, Video Technology, Evaluation Methods
Audur Palsdottir – International Research in Geographical and Environmental Education, 2025
The purpose of this research is to develop the use of Virtual Reality (VR) and fieldwork with teenagers in two compulsory schools in the capital city area of Iceland. The study aims to understand how teenagers succeed in an enquiry driven work combining simple digital tools, such as mobile phones, when making 360° photos, analysing opportunities…
Descriptors: Adolescents, Geography Instruction, Computer Simulation, Foreign Countries
Luis Medina-Gual; José-Luis Parejo – European Journal of Education, 2025
The present research explores AI's impact on education among Mexican undergraduate students through a non-experimental, correlational, cross-sectional study. A validated public questionnaire was distributed to 840 students via Google Forms from February to May 2024. Analysis revealed significant AI exposure and use patterns, primarily influenced…
Descriptors: Artificial Intelligence, Teaching Methods, Ethics, Learning Processes
Yitong Chen; Zerong Xie; Dickson K. W. Chiu – Education and Information Technologies, 2024
This research studies the motivational factors used in educational video games through the lens of 6 C's learning motivation model with text mining of the players' reviews and comments. This research seeks to offer insight for game producers and educational institutions to investigate the effectiveness of these motivators for increasing player…
Descriptors: Educational Games, Video Games, Motivation Techniques, Technology Uses in Education
Pavlos Toukiloglou; Stelios Xinogalos – Education and Information Technologies, 2024
Hour of Code is a widely recognized global event that aims to introduce programming to novice users and integrate computer science into education. This paper presents an analysis of the effectiveness of the support system and user interface of Minecraft Adventurer, a serious game designed for the Hour of Code global event. Although previous…
Descriptors: Novices, Programming, Coding, Computer Science Education
Dirk Tempelaar; Bart Rienties; Bas Giesbers – International Journal of Educational Technology in Higher Education, 2024
Educational innovations, particularly those in online education and technology-enhanced learning, some accelerated by the recent pandemic, take centre stage in this journal. Examples include the resurgence of the flipped classroom methodology, supported by instructional technology, the utilization of formative assessment with technological…
Descriptors: Learning Analytics, Formative Evaluation, Educational Innovation, Technology Uses in Education
Fan Zhang; Xiangyu Wang; Xinhong Zhang – Education and Information Technologies, 2025
Intersection of education and deep learning method of artificial intelligence (AI) is gradually becoming a hot research field. Education will be profoundly transformed by AI. The purpose of this review is to help education practitioners understand the research frontiers and directions of AI applications in education. This paper reviews the…
Descriptors: Learning Processes, Artificial Intelligence, Technology Uses in Education, Educational Research
Radek Pelánek – International Journal of Artificial Intelligence in Education, 2025
While the potential of personalized education has long been emphasized, the practical adoption of adaptive learning environments has been relatively slow. Discussion about underlying reasons for this disparity often centers on factors such as usability, the role of teachers, or privacy concerns. Although these considerations are important, I argue…
Descriptors: Educational Environment, Modeling (Psychology), Barriers, Adjustment (to Environment)
Swarupa Asish Dash; S. Vijayakumar Bharathi – Journal of Educators Online, 2025
This study delves into the integration of artificial intelligence (AI) with Vedic pedagogy in management education, aiming to bridge the gap between traditional educational frameworks and contemporary technological advancements. By analyzing the application of AI to augment learning processes such as listening, introspection, critical analysis,…
Descriptors: Artificial Intelligence, Teaching Methods, Management Development, Technology Uses in Education
George Veletsianos; Shandell Houlden; Nicole Johnson – TechTrends: Linking Research and Practice to Improve Learning, 2024
Much of the literature on artificial intelligence (AI) in education imagines AI as a tool in the service of teaching and learning. Is such a one-way relationship all that exists between AI and learners? In this paper we report on a thematic analysis of 92 participant responses to a story completion exercise which asked them to describe a classroom…
Descriptors: Artificial Intelligence, Technology Uses in Education, Man Machine Systems, Interaction
Glenn Hardaker; Liyana Eliza Glenn – International Journal of Information and Learning Technology, 2025
Purpose: The purpose of this systematic literature review is to identify the antecedents that have enabled the adoption of artificial intelligence (AI) in Higher Education (HE) institutions at both a macro and micro level. The term adoption is in reference to the diffusion of technology that is actively chosen for use by the targeted demographic.…
Descriptors: Artificial Intelligence, Individualized Instruction, Technology Uses in Education, Higher Education
Chi Hong Leung; Winslet Ting Yan Chan – Asian Journal of Contemporary Education, 2025
This paper explores the efficacy of ChatGPT, a generative artificial intelligence in educational contexts, particularly concerning its potential to assist students in overcoming academic challenges while highlighting its limitations. ChatGPT is suitable for solving general problems. When a student comes across academic challenges, ChatGPT may…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Error Patterns
Ailsa Zayyan Salsabila; R. Yugo Kartono Isal; Harry B. Santoso – Journal of Educators Online, 2025
This study aims to provide recommendations for interaction design to enhance students' task interpretation, as one of the crucial aspects of Self-Regulated Learning (SRL) in online learning environments. Utilizing the Engineering Design Metacognitive Questionnaire (EDMQ), open-ended questions, and in-depth interviews, this study examines the…
Descriptors: Learning Processes, Electronic Learning, College Students, Computer Science Education
Angélique Létourneau; Marion Deslandes Martineau; Patrick Charland; John Alexander Karran; Jared Boasen; Pierre Majorique Léger – npj Science of Learning, 2025
The use of artificial intelligence in education (AIEd) has grown exponentially in the last decade, particularly intelligent tutoring systems (ITSs). Despite the increased use of ITSs and their promise to improve learning, their real educational value remains unclear. This systematic review aims to identify the effects of ITSs on K-12 students'…
Descriptors: Artificial Intelligence, Technology Uses in Education, Intelligent Tutoring Systems, Elementary Secondary Education
Candace Walkington; Mitchell J. Nathan; Wen Huang; Jonathan Hunnicutt; Julianna Washington – Educational Technology Research and Development, 2024
The emergence of immersive digital technologies, such as shared augmented reality (shAR), virtual reality (VR) and motion capture (MC) offers promising new opportunities to advance our understanding of human cognition and design innovative technology-enhanced learning experiences. Theoretical frameworks for embodied and extended cognition can…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Motion