Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 3 |
Descriptor
Author
Hoefle, Scott | 1 |
Kaiser, Leann M. R. | 1 |
Rausch, Thomas A. | 1 |
Scherpereel, Christopher M. | 1 |
Williams, Susan K. | 1 |
Zikai Wen | 1 |
Publication Type
Dissertations/Theses -… | 1 |
Journal Articles | 1 |
Reports - Descriptive | 1 |
Reports - Research | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Adult Education | 1 |
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Scherpereel, Christopher M.; Williams, Susan K.; Hoefle, Scott – Decision Sciences Journal of Innovative Education, 2022
Studies show that learning is situated--or that learning in one context does not easily transfer to a new context. Because business simulations are often used to provide a learning context, we wondered if this context-specific learning would transfer. To explore this issue, we used situated learning theory to ask undergraduate students in an…
Descriptors: Learning Processes, Transfer of Training, Business Administration Education, Educational Games
Rausch, Thomas A.; Kaiser, Leann M. R. – American Association for Adult and Continuing Education, 2021
This paper examines current views and definitions of learning transfer as well as their dominant characteristics. An alterior way to view learning transfer as preparation for future learning (PFL) is presented along with its defining features. This paper is divided into five sections: (a) what comprises learning transfer, (b) the conventional…
Descriptors: Transfer of Training, Adult Education, Continuing Education, Adult Educators
Zikai Wen – ProQuest LLC, 2021
Drill and practice is a well-received approach to repeatedly train learners' skills through a series of exercises and to reward them with corrective feedback. However, drill-based training may not improve learners' performance if its exercises are badly designed (e.g., not fun, not relevant to the learning goal, and becoming too difficult or too…
Descriptors: Educational Games, Game Based Learning, Computer Games, Artificial Intelligence