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Bhardwaj, Aashish; Gupta, Anu – International Journal of Educational Reform, 2023
Videos have come-up as self-learning tool in all forms of engineering education, including the formal, informal, and nonformal education. The article presents the different perspectives of using videos in teaching engineering courses. Most popular video lecture series have been discussed with their specific applications and popularity concerns.…
Descriptors: Engineering Education, Video Technology, Teaching Methods, Lecture Method
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Palatovska, Olena; Bondar, Mariana; Syniavska, Olga; Muntian, Oleksandr – Arab World English Journal, 2021
The COVID-19 pandemic has fundamentally affected all the spheres of human life, including education. Universities worldwide have established distance learning, which demanded combining and improving both traditional and innovative education forms. The article offers a comprehensive analysis of pre-recorded mini-lectures in the educational space of…
Descriptors: Virtual Classrooms, Lecture Method, Video Technology, Asynchronous Communication
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Garcia, Brittany; Chun, Soo; Kicklighter, Caleb; Mai, Bin; Palma, Marco; Seo, Jinsil Hwaryoung – International Association for Development of the Information Society, 2021
Virtual reality recently expanded to collaborative and social networking environments where users interact with virtual characters (VCs) of various appearances and behaviors, often impacting the quality of experience. In this paper, we present preliminary survey results of perceptions about characteristics of VCs and a user study of a VR lecture…
Descriptors: Computer Simulation, Computer Oriented Programs, Lecture Method, Student Experience
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Hagge, Patrick – Journal of Geography in Higher Education, 2021
Virtual reality (VR) usage is increasing in higher education, yet VR retains significant financial, technological, and time costs. Given these challenges, understanding student perceptions of the legitimacy of educational VR is important. In-class VR was introduced in two semesters with four total face-to-face Geography courses at Arkansas Tech…
Descriptors: Student Attitudes, Geography Instruction, Universities, Teaching Methods
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Aviva Dorfman – Networks: An Online Journal for Teacher Research, 2024
Due to the pandemic, undergraduate course ECE 340: Constructivist Teaching with Young Children, moved to an online, asynchronous format. The in-person methods I used, group work, in-class activities, and discussion, could not be directly transposed online as might lecture and recitation. Toward the term's end students expressed appreciation for…
Descriptors: Constructivism (Learning), Virtual Classrooms, Electronic Learning, Early Childhood Education
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Stefano Licchelli; Laura Barnett – Journal of Learning Development in Higher Education, 2023
Escape rooms are becoming prevalent in their use as a form of playful learning and gamification in higher education, often used for a multitude of purposes to enhance students' higher education learning experiences. Whilst studies have reported their valuable uses in a range of contexts, they have often focussed on undergraduates and fewer have…
Descriptors: Formative Evaluation, Virtual Classrooms, Gamification, Student Experience
Olushola V. Emiola-Owolabi – ProQuest LLC, 2021
Engineering leaders around the world are concerned about the decrease in skilled professionals in engineering fields. This concern led to the exploration of active learning in two undergraduate civil engineering courses. The purpose of this mixed-methods study is to investigate the impact of active learning on engineering students' motivation to…
Descriptors: Undergraduate Study, Distance Education, Civil Engineering, Virtual Classrooms
Olaegbe, Mudasiru K. – ProQuest LLC, 2021
The immense benefits of e-learning cannot be overemphasized. In addition to solving the time and space constraints posed by the traditional/conventional learning methods, it can be more adaptive and interactive to achieve optimum learning output/results. As a consequence of students' varying backgrounds and different learning abilities, the…
Descriptors: Engineering Education, Productivity, Computer Simulation, Self Efficacy