Publication Date
In 2025 | 0 |
Since 2024 | 3 |
Since 2021 (last 5 years) | 5 |
Descriptor
Source
Education Inquiry | 1 |
Interactive Learning… | 1 |
International Journal of… | 1 |
Journal of Early Childhood… | 1 |
ProQuest LLC | 1 |
Author
Annette Sundqvist | 1 |
Baoxin Feng | 1 |
Bergström, Peter | 1 |
Chien-Hung Lin | 1 |
Chin-Chieh Juh | 1 |
Felix-Sebastian Koch | 1 |
Hyunjun Cho | 1 |
Jon-Chao Hong | 1 |
Lee-Luan Ng | 1 |
Meyer, Bente | 1 |
Mikael Heimann | 1 |
More ▼ |
Publication Type
Journal Articles | 4 |
Reports - Research | 3 |
Dissertations/Theses -… | 1 |
Reports - Evaluative | 1 |
Education Level
Junior High Schools | 2 |
Middle Schools | 2 |
Secondary Education | 2 |
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Location
Sweden | 2 |
China | 1 |
Denmark | 1 |
Finland | 1 |
Taiwan (Taipei) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Annette Sundqvist; Nikola Majerle; Mikael Heimann; Felix-Sebastian Koch – Journal of Early Childhood Research, 2024
A child's vocabulary ability may be influenced by many different factors in their home environment. The present study focused on supportive aspects in home environments and the relation to children's vocabulary size through an online study where 166 parents of children aged 47.63 months (range 33.7-59.9 months) responded. Children's home literacy…
Descriptors: Family Environment, Literacy, Information Technology, Vocabulary Development
Jon-Chao Hong; Chien-Hung Lin; Chin-Chieh Juh – Interactive Learning Environments, 2024
Referring to the advantages of intelligent personal assistants, or virtual agents, Charades can be implemented with a Chatbot to enhance students' vocabulary mastery. However, only a few studies have addressed the effectiveness of learning through practice with chatbots based on the Charades approach. We designed a Charades game using Google…
Descriptors: Artificial Intelligence, Computer Uses in Education, Games, Vocabulary Development
Baoxin Feng; Lee-Luan Ng – International Journal of Computer-Assisted Language Learning and Teaching, 2024
This study aims to investigate whether VR-assisted language learning facilitates EFL learners' vocabulary learning and memory retention. One hundred seventy-seven Chinese undergraduate EFL learners were divided into VRG (VR-assisted instruction group) and CIG (conventional instruction group). Participants in the VRG (n = 75) were provided with…
Descriptors: Computer Simulation, Language Acquisition, Undergraduate Students, English Language Learners
Meyer, Bente; Bergström, Peter; Wiklund-Engblom, Annika – Education Inquiry, 2021
Although many studies have investigated teaching in one-to-one computing classrooms, not many have considered the material dimension as equally important to the human dimension. Thus, by using a sociomaterial perspective, we aim to broaden the discussion about emergent teaching practices in Nordic classrooms where students use tablets as personal…
Descriptors: Computer Uses in Education, Teaching Methods, Handheld Devices, Foreign Countries
Hyunjun Cho – ProQuest LLC, 2021
The purpose of the current study is to explore Korean middle school students' perceptions and the results of their vocabulary test scores related to vocabulary development utilizing Quizlet language learning software. 520 Korean EFL middle school students in all grades were divided into two groups in each grade: the Quizlet group as an…
Descriptors: English (Second Language), Second Language Instruction, Vocabulary Development, Language Acquisition