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Ece Yüksel; Zachary Boogaart; Steven M. Weisberg – Cognitive Research: Principles and Implications, 2025
Spatial navigation relies on extracting environmental information to determine where to go. To support navigation behavior, navigational aids, such as maps, compasses, or global positioning systems (GPSs), offer access to easily extractible information, but do these aids enhance spatial memory? Here, we propose the hypothesis that navigation aids…
Descriptors: Cues, Spatial Ability, Cognitive Processes, Computer Simulation
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M. Simonet; C. Vater; C. Abati; S. Zhong; P. Mavros; A. Schwering; M. Raubal; C. Hölscher; J. Krukar – Cognitive Research: Principles and Implications, 2025
Cognitive maps are mental representations of space essential for guiding spatial behavior. To assess the properties of these cognitive maps, sketch mapping has been widely used as a research tool in spatial cognition research. This scoping review aims to provide a comprehensive overview of the methodologies and the cognitive processes concerning…
Descriptors: Visualization, Maps, Freehand Drawing, Spatial Ability
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Yip, Sai Ho; Saunders, Jeffrey Allen – Cognitive Research: Principles and Implications, 2023
This study investigated whether increased attention to the central or peripheral visual field can reduce motion sickness in virtual reality (VR). A recent study found that increased attention to the periphery during vection was correlated with lower self-reported motion sickness susceptibility, which suggests that peripheral attention might be…
Descriptors: Visual Acuity, Attention, Computer Simulation, Diseases
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Alexis Topete; Chuanxiuyue He; Mary Hegarty – Cognitive Research: Principles and Implications, 2025
People navigate in various types of spaces, including indoor and outdoor environments. These differ in availability of navigational cues, such as distal landmarks, clear boundaries, and regular grid structures. Does learning the layout of different types of environments rely on the same or diverse cognitive abilities? Do separate measures of…
Descriptors: Navigation, Cognitive Ability, Adjustment (to Environment), Adults
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Sebahat Gok; Robert L. Goldstone – Cognitive Research: Principles and Implications, 2024
Interactive computer simulations are commonly used as pedagogical tools to support students' statistical reasoning. This paper examines whether and how these simulations enable their intended effects. We begin by contrasting two theoretical frameworks--"dual processes" and "grounded cognition"--in the context of people's…
Descriptors: Computer Simulation, Thinking Skills, Teaching Methods, Interaction
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Muffato, Veronica; Miola, Laura; Pellegrini, Marilina; Pazzaglia, Francesca; Meneghetti, Chiara – Cognitive Research: Principles and Implications, 2023
When learning an environment from virtual navigation people gain knowledge about landmarks, their locations, and the paths that connect them. The present study newly aimed to investigate all these domains of knowledge and how cognitive factors such as visuospatial abilities and wayfinding inclinations might support virtual passive navigation. A…
Descriptors: Navigation, Computer Simulation, Environment, Spatial Ability
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Rebecca L. Pharmer; Christopher D. Wickens; Benjamin A. Clegg – Cognitive Research: Principles and Implications, 2025
In two experiments, we examine how features of an imperfect automated decision aid influence compliance with the aid in a simplified, simulated nautical collision avoidance task. Experiment 1 examined the impact of providing transparency in the pre-task instructions regarding which attributes of the task that the aid uses to provide its…
Descriptors: Accountability, Automation, Compliance (Psychology), Task Analysis
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Sai Ho Yip; Adrian K. T. Ng; Henry Y. K. Lau; Jeffrey A. Saunders – Cognitive Research: Principles and Implications, 2024
Recent findings suggest that adding a visual depiction of a nose to virtual reality displays (virtual nose) can reduce motion sickness. If so, this would be a simple intervention that could improve the experience of a variety of VR applications. However, only one peer-reviewed study has reported a benefit from a virtual nose, and the effect was…
Descriptors: Human Body, Visual Aids, Computer Simulation, Motion
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Vaitonyte, Julija; Alimardani, Maryam; Louwerse, Max M. – Cognitive Research: Principles and Implications, 2022
Virtual faces have been found to be rated less human-like and remembered worse than photographic images of humans. What it is in virtual faces that yields reduced memory has so far remained unclear. The current study investigated face memory in the context of virtual agent faces and human faces, real and manipulated, considering two factors of…
Descriptors: Human Body, Visual Perception, Memory, Computer Simulation
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Johanna Bogon; Cindy Jagorska; Ella Maria Heinz; Martin Riemer – Cognitive Research: Principles and Implications, 2025
Cross-dimensional interference between spatial and temporal processing provides valuable insights into the neuronal representation of space and time. Previous research has frequently found asymmetric interference patterns, with temporal judgments being more affected by spatial information than vice versa. However, this asymmetry has been…
Descriptors: Computer Simulation, Learning Modalities, Spatial Ability, Time Factors (Learning)
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He, Chuanxiuyue; Gunalp, Peri; Meyerhoff, Hauke S.; Rathbun, Zoe; Stieff, Mike; Franconeri, Steven L.; Hegarty, Mary – Cognitive Research: Principles and Implications, 2022
Visual working memory (VWM) is typically measured using arrays of two-dimensional isolated stimuli with simple visual identities (e.g., color or shape), and these studies typically find strong capacity limits. Science, technology, engineering and mathematics (STEM) experts are tasked with reasoning with representations of three-dimensional (3D)…
Descriptors: Visual Perception, Short Term Memory, Computer Simulation, Visual Stimuli
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Anthony J. Ries; Chloe Callahan-Flintoft; Anna Madison; Louis Dankovich; Jonathan Touryan – Cognitive Research: Principles and Implications, 2025
In military operations, rapid and accurate decision-making is crucial, especially in visually complex and high-pressure environments. This study investigates how eye and head movement metrics can infer changes in search behavior during a naturalistic shooting scenario in virtual reality (VR). Thirty-one participants performed a foraging search…
Descriptors: Stress Variables, Time Management, Decision Making, Reaction Time
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Rann, Jonathan C.; Almor, Amit – Cognitive Research: Principles and Implications, 2022
We report results from a driving simulator paradigm we developed to test the fine temporal effects of verbal tasks on simultaneous tracking performance. A total of 74 undergraduate students participated in two experiments in which they controlled a cursor using the steering wheel to track a moving target and where the dependent measure was overall…
Descriptors: Verbal Communication, Undergraduate Students, Computer Simulation, Motor Vehicles