Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 5 |
Descriptor
Source
| Educational Technology… | 5 |
Author
| Botelho, Anthony | 1 |
| Caixia Liu | 1 |
| Chan, Jenny Yun-Chen | 1 |
| Chang, Chung-Pu | 1 |
| Chen, Jhen-Han | 1 |
| Chen, Jyun-Chen | 1 |
| Chien, Yu-Hung | 1 |
| Chung, Guang-Han | 1 |
| Gwo-Jen Hwang | 1 |
| Hsiao, Hsien-Sheng | 1 |
| Jiumin Yang | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 5 |
| Reports - Research | 5 |
Education Level
| Secondary Education | 3 |
| Junior High Schools | 2 |
| Middle Schools | 2 |
| Elementary Education | 1 |
| High Schools | 1 |
| Higher Education | 1 |
| Postsecondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Qiuchen Yu; Caixia Liu; Zhongling Pi; Jiumin Yang – Educational Technology Research and Development, 2025
Writing explanations is widely recognized as an effective strategy to promote meaningful learning outcomes. However, most research focused on writing explanations for fictitious peers, with limited investigation into the benefits of writing for actual peers, particularly considering the influence of peer relationship closeness. To address this…
Descriptors: Multimedia Instruction, Peer Relationship, Social Distance, Friendship
Hsiao, Hsien-Sheng; Chen, Jyun-Chen; Chen, Jhen-Han; Chien, Yu-Hung; Chang, Chung-Pu; Chung, Guang-Han – Educational Technology Research and Development, 2023
Since the late twentieth century, with the development of the Internet of Things (IoT), the IoT covers the application of comprehensive knowledge and technology in the fields of circuitry, physics, mechanics, and information, making it a suitable topic for hands-on science, technology, engineering, and mathematics (STEM) activities. The IoT covers…
Descriptors: Gamification, Models, High School Students, Programming
Mohammadi Zenouzagh, Zohre – Educational Technology Research and Development, 2023
This study investigated student interaction patterns and their co-regulation practices in text-based and multimodal computer mediated collaborative (CMC) writing. To this end, 30 EFL (English as foreign language) participants' online collaborative writing performances were analyzed. The analysis included conversation analysis on the transcription…
Descriptors: Interaction, Behavior Patterns, Computer Uses in Education, Collaborative Writing
Kuan-Fu Chen; Gwo-Jen Hwang; Mei-Rong Alice Chen – Educational Technology Research and Development, 2024
Laboratory courses can help students learn in a meaningful way. In the past, students encountered difficulties in chemistry laboratory courses due to limited access to equipment and space for practicing experimental operations. In recent years, virtual laboratories have allowed students to repeatedly practice in order to achieve their experimental…
Descriptors: Concept Mapping, Virtual Classrooms, Laboratories, Student Behavior
Lee, Ji-Eun; Chan, Jenny Yun-Chen; Botelho, Anthony; Ottmar, Erin – Educational Technology Research and Development, 2022
Online educational games have been widely used to support students' mathematics learning. However, their effects largely depend on student-related factors, the most prominent being their behavioral characteristics as they play the games. In this study, we applied a set of learning analytics methods (k-means clustering, data visualization) to…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Learning Processes

Peer reviewed
Direct link
