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Showing 1 to 15 of 136 results Save | Export
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Jacqueline Corcoran; Malitta Engstrom; Kate Ledwith; Gerard Jefferies; Tamara J. Cadet – Journal of Teaching in Social Work, 2025
Competency-based education in social work (CSWE, 2022) demands active learning methods that demonstrate professional competencies and practice behaviors. Role-plays and simulations are methods that link learning in the classroom with practice. This article explores role-play and simulation variants: basic role-play, real play, student-scripted…
Descriptors: Role Playing, Simulation, Social Work, Competency Based Education
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Lindsey A. Pleasant; Josie G. Ayers; Catharine C. Whiting; Mary D. Kinkel – HAPS Educator, 2025
This paper describes a renal physiology review activity that can be completed during one class session. The activity is a tactile simulation in which colored beads represent various components of the blood, glomerular filtrate, tubular fluid, and interstitial fluid. Students simulate major functions of the nephron by moving beads between…
Descriptors: Physiology, Class Activities, Science Instruction, Simulation
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J. E. Hall; L. A. Pleasant; M. D. Kinkel – Advances in Physiology Education, 2025
This paper describes a short ion flow activity that can be completed within one lab or lecture session. The activity is focused on the core concept of flow-down gradients and is geared toward undergraduates. No previous knowledge of equilibrium potentials or membrane potentials is required. Students are guided through a set of questions that build…
Descriptors: Active Learning, Class Activities, Undergraduate Students, Cytology
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Anthony Ilobinso; Victoria Lowell; Stuart White; Kevin Jones – Journal of Technology and Teacher Education, 2025
This study examines how active learning principles and considerations are reflected in preservice teachers' learning experiences with augmented reality (AR) and how they conceptualize its use in their future classrooms. Twenty-eight preservice teachers, including three interviewed participants, were surveyed about their experiences with AR and…
Descriptors: Computer Simulation, Technology Uses in Education, Active Learning, Preservice Teacher Education
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García-Segura, Tatiana; Montalbán-Domingo, Laura; Sanz-Benlloch, Amalia; Domingo, Alberto; Catalá, Joaquín; Pellicer, Eugenio – Journal of Civil Engineering Education, 2023
This paper describes a teaching innovation project that adopts the project-based learning approach to introduce civil engineering students to their future professional roles and tasks throughout the infrastructure life cycle. The successful development of the whole process and completion of the infrastructure in the best technical and sustainable…
Descriptors: Civil Engineering, Engineering Education, Active Learning, Student Projects
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Muhua Zhang; Chien-Yuan Su – Education and Information Technologies, 2025
Immersive virtual reality (IVR) is expected to create a greater sense of presence that might improve students' laboratory learning experiences. However, little research has verified the influence of presence on students' perceptions toward immersive laboratory learning. The current study, which is based on the expectation confirmation model,…
Descriptors: Adolescents, Adolescent Attitudes, Laboratory Training, Foreign Countries
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Maurizio Costabile; David Birbeck; Claire Aitchison – International Journal of Science Education, 2025
This paper explores the effective development and use of interactive simulations as a learning tool, integrating didactic and active approaches with complex laboratory and lecture content in undergraduate biochemistry and immunology courses. University science courses require students to master vast quantities of foundational knowledge that is…
Descriptors: Undergraduate Students, Biochemistry, STEM Education, Computer Simulation
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David M. Woods; Andrea Hulshult – Information Systems Education Journal, 2024
In response to the adoption of Agile practices and processes by businesses, IT/IS educators are working to add Agile content to their courses. Teaching students about Agile involves teaching them about the history, mindset, and values of Agile, along with an introduction to the practices and processes used in an Agile product. Along with this, it…
Descriptors: Student Projects, Program Administration, Simulation, Methods
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Pasawut Cheerapakorn; Kanitta Hinon; Panita Wannapiroon – International Education Studies, 2024
The Hybrid Project-Based Learning Model on Metaverse to Enhance Collaboration. The concept is based on the integration of hybrid learning, project-based learning, and metaverse. This research has the objective: (1) To study and synthesize the conceptual framework of the hybrid project-based learning model on metaverse to enhance collaboration. (2)…
Descriptors: Blended Learning, Active Learning, Student Projects, Cooperation
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Ming Hu; K. C. Fryer; Adam Heet; Jacob Mathis – Journal of Civil Engineering Education, 2025
This study explores the integration of immersive virtual reality (IVR) in teaching carbon-neutral development, focusing on experiential learning. Utilizing a case study approach with the Hafencity project in Hamburg, Germany, the research evaluates IVR as an educational tool to deliver an immersive learning experience in carbon-neutral development…
Descriptors: Foreign Countries, Computer Simulation, Technology Uses in Education, Experiential Learning
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Anveshna Srivastava; Vihang Vaidya; Sahana Murthy; Chandan Dasgupta – British Journal of Educational Technology, 2024
Spatial perspective-taking (SPT) ability positively influences performance in STEM fields. While limited research studies have been done with school students, they have yielded inconclusive findings and, hence, here we report findings from our study with an augmented reality (AR) enhanced learning environment (ARELE), GeoSolvAR, on middle-school…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Angela S. Kelling; Nicholas J. Kelling – Teaching of Psychology, 2025
Background: Given the increased emphasis on active learning in psychology, it is important to use data to enhance these experiences. In learning courses, both live animals and virtual training laboratories have been found to enhance learning, but less research has examined student preferences. Generally, live rats are preferred, but students may…
Descriptors: Student Attitudes, Preferences, Science Laboratories, Computer Simulation
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Juuso Henrik Nieminen; Eeva Haataja; Peter J. Cobb – Teaching in Higher Education, 2025
This study examines how authentic assessment could nurture students' epistemic agency: their sense of agency in using, evaluating and producing knowledge. Authentic assessment commonly emphasises 'realism' and 'employability skills'. As important as these ideas are, this approach to authentic assessment neglects the key academic value of…
Descriptors: Active Learning, Performance Based Assessment, Epistemology, Realism
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Amina Peter – Action Learning: Research and Practice, 2025
A multi-national company is transforming into a learning organization. An experiment was launched to include Virtual Action Learning in the process of transformation. For that, a team will work together as Action Learning Set in order to define how Virtual Action Learning can be successfully and sustainably implemented, and furthermore, how…
Descriptors: Computer Simulation, International Trade, Corporations, Organizational Culture
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Mirna Zk; Mailzar Mailizar; Elizar Elizar – International Journal of Research in Education and Science, 2025
This study examined the improvement of mathematical problem-solving skills and learning motivation among students taught using the Project-Based Learning (PjBL) model assisted by Augmented Reality (AR). It also investigated the interaction between the learning model and students' ability levels to enhance these skills and motivation. A…
Descriptors: Computer Simulation, Problem Solving, Mathematics Skills, Learning Motivation
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