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Manuel T. Rein; Jeroen K. Vermunt; Kim De Roover; Leonie V. D. E. Vogelsmeier – Structural Equation Modeling: A Multidisciplinary Journal, 2025
Researchers often study dynamic processes of latent variables in everyday life, such as the interplay of positive and negative affect over time. An intuitive approach is to first estimate the measurement model of the latent variables, then compute factor scores, and finally use these factor scores as observed scores in vector autoregressive…
Descriptors: Measurement Techniques, Factor Analysis, Scores, Validity
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Isabel M. Romero Albaladejo; María del Mar García López – Education and Information Technologies, 2024
The mathematical-related affect research agenda demands studies on the affect-cognition relationship, as well as interventions aimed at improving affective aspects of mathematical learning. The potential of technological environments for promoting cognitive changes in students has been widely informed and there is evidence of their influence in…
Descriptors: Geometry, Mathematics Instruction, Student Attitudes, Computer Software
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Guanqiong Zhou – European Journal of Education, 2025
Immersive learning plays a crucial role in effective second language (L2) acquisition, but many learners face limited opportunities to interact with native speakers. While existing research highlights the importance of immersion in L2 learning, there is still a gap in understanding how Generative AI (GenAI) can provide greater access to such…
Descriptors: Second Language Learning, Second Language Instruction, Learner Engagement, Psychological Patterns
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Christopher Dignam; Candace M. Smith; Amy L. Kelly – Journal of Education in Science, Environment and Health, 2025
The evolution of artificial intelligence (AI) and robotics in education has transitioned from automation toward emotionally responsive learning systems through artificial emotional intelligence (AEI). While AI-driven robotics has enhanced instructional automation, AEI introduces an affective dimension by recognizing and responding to human…
Descriptors: Robotics, Artificial Intelligence, Teaching Methods, Computer Software
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Liew, Tze Wei; Pang, Wei Ming; Leow, Meng Chew; Tan, Su-Mae – Smart Learning Environments, 2022
Emotional design refers to imbuing a multimedia learning environment with design attributes that promote learners' positive affect and motivation to enhance learning. One such feature is anthropomorphism, in which human-like attributes are infused into learning elements in a multimedia learning environment. This study examines the affective,…
Descriptors: Multimedia Instruction, Instructional Design, Multimedia Materials, Human Body
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Viberg, Olga; Kukulska-Hulme, Agnes; Peeters, Ward – International Journal of Mobile and Blended Learning, 2023
Mobile-assisted language learning (MALL) research includes examination and development of second language learners' cognitive and metacognitive self-regulated learning skills, but the affective learning component of self-regulation in this context remains largely unexplored. Support for affective learning, which is defined by learners' beliefs,…
Descriptors: Metacognition, Computer Assisted Instruction, Second Language Learning, Second Language Instruction
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Davy Tsz Kit Ng; Jiahong Su; Jac Ka Lok Leung; Samuel Kai Wah Chu – Interactive Learning Environments, 2024
Artificial intelligence (AI) literacy has emerged to equip students with digital skills for effective evaluation, communication, collaboration, and ethical use of AI in online, home, and workplace settings. Countries are increasingly developing AI curricula to support students' technological skills for future studies and careers. However, there is…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Secondary School Students
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Marwa Said Mustafa El-Garawany – Language Teaching Research Quarterly, 2024
Some recent studies have reported positive effects of artificial intelligence (AI)-powered writing assistants on students' EFL writing skills, but their impact on affective factors has yet to be examined. Thus, the present study investigated the effects of a QuillBot-based intervention on English Language majors' EFL writing performance,…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Artificial Intelligence
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Wang, Juanjuan; Wang, Chen; Gu, Xiaoming; Sun, Yi – Psychology in the Schools, 2023
The COVID-19 pandemic has led to a global crisis resulting in lockdowns worldwide. Studies found that these could amplify negative affects predictive of disturbances in time perception. However, all existing studies on this topic concentrated on the general population during a lockdown at home. There was no research on university students living…
Descriptors: Dormitories, COVID-19, Pandemics, School Closing
Lee Siew Hui, Anna – ProQuest LLC, 2022
The threats of the COVID-19 pandemic in January 2020 resulted in schools moving to online learning and impacted programs with cocurricular activities, especially band programs. Student retention, low enrollment, loss of interest, and lower motivation became liabilities for band programs during the pandemic. Therefore, having an engaging online…
Descriptors: Music Education, Music Activities, COVID-19, Pandemics
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Huang, Wen; Roscoe, Rod D.; Craig, Scotty D.; Johnson-Glenberg, Mina C. – Journal of Educational Computing Research, 2022
Virtual reality (VR) has a high potential to facilitate education. However, the design of many VR learning applications was criticized for lacking the guidance of explicit and appropriate learning theories. To advance the use of VR in effective instruction, this study proposed a model that extended the cognitive-affective theory of learning with…
Descriptors: Affective Behavior, Learning Theories, Computer Simulation, Teaching Methods
Martin, Melissa Lynn – ProQuest LLC, 2022
Latinx students with limited or interrupted formal education (SLIFE; ages 18-20), not enrolled in school, often do not fully employ mobile-assisted language learning (MALL) strategies to acquire English and may experience barriers to using MALL strategies. The purpose of this study was to explore what MALL strategies Latinx SLIFE (ages 18-20), not…
Descriptors: Telecommunications, Handheld Devices, English (Second Language), Second Language Learning