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Chengyan Yu; Shihuan Wang; Dong Zhang; Yingying Zhang; Chaoqun Cen; Zhixiang You; Xiaobing Zou; Hongzhu Deng; Ming Li – IEEE Transactions on Learning Technologies, 2024
Numerous children diagnosed with autism spectrum disorder (ASD) exhibit abnormal eye gaze pattern in communication and social interaction. In this study, we aim to investigate the effectiveness of the hide-and-seek virtual reality system (HSVRS) in improving gaze fixation abilities in children with ASD. Our hypothesis is that engaging in a…
Descriptors: Computer Simulation, Games, Eye Movements, Autism Spectrum Disorders
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Amanda J. Haskins; Jeff Mentch; Caitlin Van Wicklin; Yeo Bi Choi; Caroline E. Robertson – Journal of Autism and Developmental Disorders, 2024
Sensory differences are nearly universal in autism, but their genetic origins are poorly understood. Here, we tested how individuals with an autism-linked genotype, 16p.11.2 deletion ("16p"), attend to visual information in immersive, real-world photospheres. We monitored participants' (N = 44) gaze while they actively explored 360°…
Descriptors: Autism Spectrum Disorders, Computer Simulation, Sensory Experience, Genetic Disorders
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Yuchen Cheng; Loukia Bololia – Journal of Autism and Developmental Disorders, 2024
Today, the global prevalence of autism is high and continues to increase dramatically. Effective support and interventions are therefore warranted. Augmented reality (AR), one of the recent modalities of immersive technology, is gaining traction in autism interventions. However, there is currently a lack of reviews on the use of AR in children…
Descriptors: Computer Simulation, Interpersonal Competence, Children, Autism Spectrum Disorders
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Matthew Schmidt; Nigel Newbutt; Minyoung Lee; Jie Lu; Marc-Sonley Francois; Pavlo D Antonenko; Noah Glaser – Autism: The International Journal of Research and Practice, 2024
This study presents a strengths-based framework for designing virtual reality experiences tailored to the needs and abilities of autistic individuals. Recognizing the potential of virtual reality to provide engaging and immersive learning environments, the framework aligns the strengths and preferences of autistic users with the affordances of…
Descriptors: Autism Spectrum Disorders, Adults, Computer Simulation, Program Design
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Lauren Gardner; Jonathan M. Campbell – Journal of Autism and Developmental Disorders, 2025
Prevalence rates of autism spectrum disorder (ASD) across the globe and lifespan suggest that law enforcement officers (LEOs) are likely to interact with autistic people in their professional duties. In developed countries, LEOs have professional encounters with autistic individuals, and research strongly supports LEOs need training to increase…
Descriptors: Police Education, Autism Spectrum Disorders, Knowledge Level, Self Efficacy
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Kai Zhang; Jingying Chen; ZongKai Yang – Education and Information Technologies, 2025
Over the past decade, a large number of literature reviews have explored the effectiveness of virtual reality technology as applied to children with autism spectrum disorder (ASD), but there has been a lack of scope focus on different types of virtual reality systems in assessment and intervention for children aged 3-12 years and a lack of…
Descriptors: Computer Simulation, Children, Autism Spectrum Disorders, Intervention
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Sajjad Farashi; Saeid Bashirian; Ensiyeh Jenabi; Katayoon Razjouyan – International Journal of Developmental Disabilities, 2024
Background: People with autism spectrum disorder (ASD) have difficulties recognizing emotions. Studies showed that virtual reality (VR) and computerized training programs might be used as potential tools for enhancing emotion recognition in such people. However, some inconsistencies were observed between the studies. Objective: In the current…
Descriptors: Computer Simulation, Training, Emotional Response, Autism Spectrum Disorders
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Noah Glaser; Charles Thull; Matthew Schmidt; Alice Tennant; Jewoong Moon; Cannon Ousley – Journal of Autism and Developmental Disorders, 2024
This systematic literature review discusses the use of spherical video-based virtual reality (SVVR) as a training and therapy intervention for autistic individuals. The authors emphasize the need for an evidence-based framework with guidelines and design considerations to help developers and educators tailor SVVR to the diverse needs of autistic…
Descriptors: Autism Spectrum Disorders, Literature Reviews, Computer Simulation, Intervention
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Jewoong Moon; Fengfeng Ke – Journal of Autism and Developmental Disorders, 2024
The purpose of this single-case experimental design (SCED) study is to investigate how adaptive prompts in virtual reality (VR)-based social skills training affect the social skills performance of autistic children. Adaptive prompts are driven by autistic children's emotional states. To integrate adaptive prompts in VR-based training, we conducted…
Descriptors: Computer Simulation, Interpersonal Competence, Autism Spectrum Disorders, Early Adolescents
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Rebecca Roberts; James Stacey; Susannah Jenner; Eloise Maguire – Review Journal of Autism and Developmental Disorders, 2023
Autistic children's social skills do not always align with those of their neurotypical peers and research suggests that this can negatively impact quality of life. This review aimed to assess the effectiveness of extended reality (XR) interventions in helping autistic children to enhance their social skills. Five electronic databases were…
Descriptors: Autism Spectrum Disorders, Children, Interpersonal Competence, Intervention
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Darby Drageset; Yu-Chia Kao; Nigel A. Newbutt; Kent J. Crippen – Research in Science Education, 2025
This exploratory study, framed by the Contextual Model of Learning, sought to define the personal context of autistic visitors and their families attending a sensory-friendly natural history museum event as a science learning experience. The study focused on the motivations and expectations for visiting the museum, as well as how the inclusion of…
Descriptors: Museums, Computer Simulation, Exhibits, Family (Sociological Unit)
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Ioulia Koniou; Elise Douard; Marc J. Lanovaz – Journal of Autism and Developmental Disorders, 2025
Purpose: The purpose of the study was to develop and test a virtual reality application designed to put the participants "in the shoes" of an autistic person during a routine task. Method: The study involved a randomized controlled trial that included 103 participants recruited from a technical college. Each participant responded to…
Descriptors: Computer Uses in Education, Artificial Intelligence, Computer Simulation, Consciousness Raising
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Glaser, Noah; Newbutt, Nigel; Palmer, Heath; Schmidt, Matthew – Technology, Knowledge and Learning, 2023
Research suggests that virtual reality (VR) technologies can promote learning opportunities for individuals with autism in safe and controllable training scenarios. However, substantial challenges exist concerning the development and deployment of fully immersive VR systems in real-world settings. Video-based virtual reality is an emerging…
Descriptors: Computer Simulation, Autism Spectrum Disorders, Students with Disabilities, Educational Technology
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Kai Zhang; Jingying Chen; Zhiyi Yang; Yanfeng Ji; Yuandong Min; Guangshuai Wang; Xiaodi Liu – Education and Information Technologies, 2025
Joint attention is essential for establishing effective social communication. However, children with Autism Spectrum Disorder (ASD) often exhibit deficits in joint attention, which hinder their social interactions with peers and adults. Traditional assessment methods predominantly rely on expert observation, lacking objective measures of…
Descriptors: Attention, Autism Spectrum Disorders, Children, Social Influences
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Matthew Schmidt; Jie Lu; Rui Huang; Marc-Sonley Francois; Minyoung Lee; Xiaoman Wang; Pedro Guillermo Feijóo-García – Educational Technology & Society, 2024
Extended reality (XR) such as Virtual Reality (VR) and Augmented Reality (AR) has been heralded as a particularly promising technology for autistic people. However, prior studies have centered around curing or ameliorating deficits and impairments and are typically conducted by non-disabled and non-autistic researchers. Using co-design and a…
Descriptors: Computer Simulation, Autism Spectrum Disorders, Research Methodology, Inclusion
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