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Yung-Chi Lin – Technology, Pedagogy and Education, 2024
The purpose of this study was to compare two simulated classrooms (virtual vs physical) in terms of how they affect pre-service teachers' perceptions and noticing ability. A total of 57 pre-service elementary school teachers participated in this study (28 in virtual Cartoon Classroom and 29 in physical Bear Classroom). The results were mixed. In…
Descriptors: Virtual Classrooms, Computer Simulation, Preservice Teachers, Elementary School Teachers
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Peidi Gu; Yihang Li; Hailin Ji; Yiran Zhang; Yi Zhang; Yanhong Luo – Educational Psychology Review, 2025
While haptic interactions are increasingly integrated into embodied Extended-Reality (XR) educational systems, their impacts on students' learning outcomes remain underexplored. To address this gap, a comprehensive three-level meta-analysis of 25 studies (50 effect sizes) was conducted to evaluate how haptic interactions in XR learning…
Descriptors: Tactual Perception, Computer Simulation, Computer Uses in Education, Outcomes of Education
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Mikeska, Jamie N.; Lottero-Perdue, Pamela S. – Science Education, 2022
Engaging students in scientific argumentation is a hallmark of high-quality science instruction. Despite the importance of this practice, it is not a ubiquitous one within K-12 classrooms since scientific argumentation is complex and difficult to learn how to do well. In this study, we examined similarities and differences in how preservice…
Descriptors: Preservice Teachers, Elementary School Teachers, Computer Simulation, Science Instruction
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Ulrike Nespital; Gerald Czerney – NORDSCI, 2023
The project "Making voice and Presence a Virtual Realistic Experience" is funded by "HessenHub - Network digital university teaching Hessen". At the Center for Foreign Language and Occupational Competencies (German: ZfbK) at the University of Giessen, a teaching concept for student teacher training was developed that includes…
Descriptors: Foreign Countries, Student Teachers, Computer Simulation, Physiology
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Naska Goagoses; Heike Winschiers-Theophilus; Selma Auala; Nicolas Pope; Erkki Rötkönen; Helvi Itenge; Calkin Suero Montero; Tomi Suovuo; Erkki Sutinen – Technology, Knowledge and Learning, 2025
Mixed reality (MR) provides new opportunities and affordances for fostering student engagement in remote learning. The current qualitative case study set out to (1) explore teachers' perspective of academic engagement in traditional classrooms, (2) explore how teachers' and students' envision engaging lessons using MR for remote learning, and (3)…
Descriptors: Distance Education, Computer Simulation, Learner Engagement, Teacher Attitudes
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Taw Kuei Chan – Education and Information Technologies, 2024
The synchronous hybrid learning model, which involves simultaneous face-to-face and remote learning, suffers from a disparity in the lesson experience and outcomes provided by the different learning modes. Moreover, the online medium allows little opportunity for teachers to exhibit non-verbal immediacy behaviours to improve cognitive engagement…
Descriptors: Computer Software, Learning Experience, Blended Learning, Teaching Methods
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Qi Zhang – International Journal of Educational Technology in Higher Education, 2024
This study investigates how engagement (E), foreign language enjoyment (FLE), and ambiguity tolerance (AT) exert mediation/moderation in metaverse-based foreign language learning (FLL). Featuring augment/simulation-based experiences and self-fulfillment/external-control-oriented mechanics, metaverse provides virtualized interactive circumstances…
Descriptors: Second Language Learning, Second Language Instruction, Cognitive Style, Affective Behavior
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Verónica Marín; Begoña E. Sampedro; Marina Morales-Diaz – Journal of New Approaches in Educational Research, 2025
When talking about digital resources in secondary education classrooms in the 21st Century, we must mention tools such as Mixed Reality (MR). However, we must not only have in mind the perspective and training of teachers on their use, but we must consider that the ecologies of the classroom are becoming increasingly diverse, thus demanding an…
Descriptors: Secondary School Teachers, Teacher Attitudes, Foreign Countries, Faculty Development
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Xu, Wen-Wen; Su, Chien-Yuan; Hu, Yue; Chen, Cheng-Huan – Journal of Science Education and Technology, 2022
The use of augmented reality (AR) technology in the science curriculum has the potential to assist students in comprehending abstract and complex concepts or unobservable phenomena, as well as to better explain knowledge regarding science content by superimposing virtual objects over genuine items or environments in a multidimensional approach.…
Descriptors: Computer Simulation, Educational Technology, Science Education, Science Achievement
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Enzo Ferrari; Pablo Herrero Teijón; Camilo Ruiz – Journal of New Approaches in Educational Research, 2024
Augmented Reality (AR) is now being used in education across various subjects. The number of AR applications has increased with the popularity of smartphones. In this study, we explore the use of AR-based apps for teaching astronomy in the last four years of secondary education in Spain. The study includes an experimental group and a control group…
Descriptors: Astronomy, Computer Simulation, Instructional Effectiveness, Technology Uses in Education
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Watcharapol Wiboolyasarin; Nattawut Jinowat; Kanokpan Wiboolyasarin; Ruedee Kamonsawad – Interactive Learning Environments, 2024
A three-dimensional virtual world (henceforth, 3DVW) is a novel phenomenon with enormous potential as a virtual community for broadening meaningful life experiences. Previous 3DVW research, however, has not addressed the determinants that influence L2 students' expectations. The primary goal of this study was to employ a combination of exploratory…
Descriptors: Computer Simulation, Technology Uses in Education, Preservice Teachers, Second Language Learning
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O'Banion, Matthew S.; Lewis, Nicholas S.; Boyce, Michael W.; Laughlin, Jordan; Majkowicz, Deborah C. – Journal of Geography in Higher Education, 2023
This experiment utilized advanced visualization technology for the delivery of an introductory remote sensing lesson in an undergraduate geography course. Given the numerous immersive visualization solutions available, it is now possible to leverage the capabilities of augmented, mixed, and virtual reality (AR, MR, and VR) technology in a…
Descriptors: Geographic Information Systems, Geography Instruction, Undergraduate Students, Visual Aids
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T. Lee; Y. Wen; M. Y. Chan; A. B. Azam; C. K. Looi; S. Taib; C. H. Ooi; L. H. Huang; Y. Xie; Y. Cai – Interactive Learning Environments, 2024
This study investigates the use of virtual and augmented reality (VAR) in higher education on students' self-efficacy in science and engineering, and academic performance. An innovative VAR classroom is set up as an immersive and interactive learning environment at Nanyang Technological University for curriculum-based learning. This classroom is…
Descriptors: Computer Simulation, STEM Education, Universities, Physical Environment
MiIsha J. D. Reid – ProQuest LLC, 2022
As classrooms become more diverse and inclusive, classroom management is a consistent issue that new teachers, in particular, special education teachers report being ill-prepared for. The enactment of the Every Student Succeeds Act (ESSA, 2015) and continued punishment referral patterns have given rise to concerns regarding the overuse of…
Descriptors: Classroom Environment, Culturally Relevant Education, Computer Simulation, Intervention