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Sumitra Tatapudy; Rachel Potter; Linnea Bostrom; Anne Colgan; Casey J. Self; Julia Smith; Shangmou Xu; Elli J. Theobald – CBE - Life Sciences Education, 2024
The underrepresentation and underperformance of low-income, first-generation, gender minoritized, Black, Latine, and Indigenous students in Science, Technology, Engineering, and Mathematics (STEM) occurs for a variety of reasons, including, that students in these groups experience opportunity gaps in STEM classes. A critical approach to disrupting…
Descriptors: Equal Education, Outcomes of Education, Visualization, Reflection
Sheng-Ming Wang; Muhammad Ainul Yaqin; Vu Hong Lan – IEEE Transactions on Education, 2024
Contribution: This research provides insights into the applications of virtual reality (VR) in learning spatial reasoning, which could be utilized and developed in educational frameworks and settings, especially in science, technology, engineering, arts, and mathematics (STEAM), and other aspects. Background: Spatial reasoning and VR are essential…
Descriptors: Spatial Ability, Abstract Reasoning, Thinking Skills, Computer Simulation
Ahmed Ashraf Butt – ProQuest LLC, 2023
The proliferation of digital educational applications (apps) has revolutionized the pedagogical landscape for students and instructors, both within and beyond the confines of traditional classrooms. Educational apps offer a variety of features that can help students learn more effectively, including personalized instruction and real-time feedback.…
Descriptors: Prompting, Electronic Learning, Engineering, Learner Engagement
Trude Hoel; Margrethe Jernes – Early Years: An International Journal of Research and Development, 2024
The scope of digital children's books is increasing rapidly; however, the quality of these books needs consideration in view of the educational context in which they are to be read. In this article, we present seven key strands to support early childhood teachers in selecting high quality for shared dialogue-based reading with groups of children.…
Descriptors: Electronic Books, Picture Books, Childrens Literature, Quality Assurance

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