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Amber Sewell – International Journal of Designs for Learning, 2023
This instructional design case describes the author's process for creating an augmented reality learning experience for library instruction at an academic library. With no budget, no team, and little experience with this type of technology, this design case describes the development of an instructional design utilizing emerging technologies. It…
Descriptors: Computer Simulation, Academic Libraries, Library Instruction, Educational Technology
Liu, Yiming; Sun, Jerry Chih-Yuan; Chen, Ssu-Kuang – Interactive Learning Environments, 2023
This study integrated augmented reality (AR) and three-dimensional (3D) maps into mobile learning for library use instruction. To maximize the benefits of mobile library applications (MLAs), their technology acceptance was examined. Because of the e-learning context, the General Extended Technology Acceptance Model for E-Learning (GETAMEL)…
Descriptors: Computer Simulation, Maps, Telecommunications, Handheld Devices
Martha Bongiorno – Knowledge Quest, 2024
In the author's decade-long journey as a school library media specialist, they have witnessed an evolution in the role of education. In today's increasingly interconnected world, going beyond traditional literacy and nurturing informed, empathetic global citizens is becoming a fundamental aspect of our teaching and learning. The United Nations'…
Descriptors: Media Specialists, School Libraries, Global Approach, Library Role

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