Publication Date
| In 2026 | 0 |
| Since 2025 | 4 |
| Since 2022 (last 5 years) | 6 |
Descriptor
| Computer Simulation | 6 |
| Science Teaching Centers | 6 |
| Museums | 5 |
| Science Education | 5 |
| Educational Technology | 3 |
| Foreign Countries | 3 |
| Scientific Concepts | 3 |
| Affordances | 2 |
| Exhibits | 2 |
| Indigenous Knowledge | 2 |
| Informal Education | 2 |
| More ▼ | |
Source
| Journal of Early Childhood… | 2 |
| Educational Technology &… | 1 |
| International Journal of… | 1 |
| Journal of Educational… | 1 |
| Journal of Science Education… | 1 |
Author
| Aatish Chiniah | 1 |
| Fatma Costu | 1 |
| Gina M. Childers | 1 |
| Hemraj Ramsurrun | 1 |
| Jaye Johnson Thiel | 1 |
| Jill Castek | 1 |
| Jill Hoffman | 1 |
| Rebecca L. Hite | 1 |
| Roushdat Elaheebocus | 1 |
| Seo, Min-Hwi | 1 |
| Shiloe Fontes | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 6 |
| Reports - Research | 4 |
| Reports - Evaluative | 2 |
| Information Analyses | 1 |
Education Level
| High Schools | 1 |
| Higher Education | 1 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
| Postsecondary Education | 1 |
| Secondary Education | 1 |
Audience
Location
| Arizona | 1 |
| Canada | 1 |
| South Korea | 1 |
| Texas | 1 |
| Turkey (Istanbul) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Fatma Costu – Journal of Educational Research, 2025
This study aims to explore the perspectives of gifted students on augmented reality, one of the innovative possibilities offered by instructional technologies. Action research involved 40 gifted students aged 10-11, enrolled in a Science and Art Center (SAC). Over the course of five weeks, the study focused on teaching various topics related to…
Descriptors: Academically Gifted, Student Attitudes, Science Education, Computer Simulation
Jill Castek; Shiloe Fontes – Journal of Early Childhood Literacy, 2025
This article explores immersive learning experiences for young learners in a planetarium setting. These experiences open new learning possibilities and ignite children's inquiry and imagination. The authors describe a naturalistic observational study that examines two immersive planetarium programs for young children. Data was collected as…
Descriptors: Recreational Facilities, Computer Simulation, Science Education, Astronomy
Rebecca L. Hite; Gina M. Childers; Jill Hoffman – International Journal of Science Education, Part B: Communication and Public Engagement, 2025
The transformation of natural history and science museums from receptacles (temples) to facilitators (forums) of knowledge fosters discourse around issues relating to science and society, known as social scientific issues (SSI). To assist guests with enhanced object-based learning, extended reality (XR) technologies are thought to leverage the…
Descriptors: Social Theories, Science and Society, Science Education, Museums
Jaye Johnson Thiel – Journal of Early Childhood Literacy, 2025
Using a feminist-new materialist lens, this paper attends to child-digital interactions in fostering Indigenous literacies, by focusing on the "Quantum Sandbox" exhibit in the Digital Immersion Lab at a Canadian children's science museum. Analytically, this paper explores how a digital exhibit ("Quantum Sandbox") creates a…
Descriptors: Children, Museums, Science Teaching Centers, Literacy
Hemraj Ramsurrun; Roushdat Elaheebocus; Aatish Chiniah – Journal of Science Education and Technology, 2024
Informal science activities occurring at various non-traditional learning sites present a pivotal model for involving youths in the science learning process. The dynamic landscape of emerging technologies has prompted the exploration of innovative methodologies to bolster and refine informal science education. However, the expanse of this field…
Descriptors: Educational Technology, Technology Uses in Education, Learning, Extracurricular Activities
Seo, Min-Hwi; So, Hyo-Jeong – Educational Technology & Society, 2022
The purpose of this research was to design and evaluate the efficacy of a gesture-based exhibit with augmented reality (AR) for understanding complex scientific concepts. In particular, this study focuses on the effect of differently guided conditions in a gesture-based AR. We first present the design and development of a gesture-based AR exhibit…
Descriptors: Nonverbal Communication, Exhibits, Simulated Environment, Computer Simulation

Peer reviewed
Direct link
