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Yiming Ma; Flore Vallet; Bernard Yannou; François Cluzel – European Journal of Engineering Education, 2023
Serious games (SGs) offer an engaging format for teaching industrial engineering (IE) methodologies. IE methodologies involve people following a process in a set of conditions to design, improve and install systems, which are easily scripted into gameplay. The scholarship has proposed co-design approaches for teachers and SG designers. However,…
Descriptors: Engineering, Computer System Design, Cooperation, Expertise
Wendy Rowan; Stephen McCarthy; Selam Mebrahtu; Christophe Gauche; Katie O’Reilly; Damilola Odili – Journal of Information Systems Education, 2024
Sustainability refers to the achievement of present needs without compromising the ability of future generations to meet their own needs. While prior research has highlighted the potential of Information Systems (IS) to support sustainability objectives -- for instance, through supporting eco-efficient work practices and democratising healthcare…
Descriptors: Information Systems, Computer System Design, Computer Science Education, Sustainability
Semiral Öncü – Journal of Educational Technology and Online Learning, 2023
Videos as instructional materials have become an important part of higher education. The ability of videos to be shared and used in social and educational settings demonstrates their increasingly significant contemporary impact. Identifying the video features that affect student engagement as a success indicator can therefore contribute to the…
Descriptors: Computer System Design, Visual Aids, Computer Software, Courseware
Cho, Njichop Richard – ProQuest LLC, 2023
As higher education institutions go online to reap the benefits of technology and align their programs with a world economy that is increasingly becoming digital, the multimedia learning theory warns of possible challenges. Large device screens have been used to present related information elements of a learning task simultaneously to facilitate…
Descriptors: Online Courses, Educational Technology, Handheld Devices, Computer System Design
Suchart Homjan; Wanida Homjan – International Journal of Education and Literacy Studies, 2025
This research aimed to investigate and develop an online system for educational measurement and evaluation with a focus on authentic assessment. The research process consisted of four main stages: (1) analyzing the current state and carrying out qualitative interviews on authentic assessment, (2) developing an online measurement and evaluation…
Descriptors: Foreign Countries, Student Evaluation, Computer Uses in Education, Computer Assisted Testing
Nicholas Kofi Akortia Hagan – ProQuest LLC, 2024
Entity Resolution (ER) has been one of the bedrocks in the creation of information systems by ensuring ambiguous entities are identified and resolved by linking. One common design approach of traditional ER systems is to run in single-threaded mode, which makes the system prone to out-of-memory error when processing larger datasets. The Data…
Descriptors: Information Systems, Multivariate Analysis, Information Management, Computer System Design
Amanda Konet; Ian Thomas; Gerald Gartlehner; Leila Kahwati; Rainer Hilscher; Shannon Kugley; Karen Crotty; Meera Viswanathan; Robert Chew – Research Synthesis Methods, 2024
Accurate data extraction is a key component of evidence synthesis and critical to valid results. The advent of publicly available large language models (LLMs) has generated interest in these tools for evidence synthesis and created uncertainty about the choice of LLM. We compare the performance of two widely available LLMs (Claude 2 and GPT-4) for…
Descriptors: Data Collection, Artificial Intelligence, Computer Software, Computer System Design
De Garrido, Luis – Creativity Research Journal, 2022
The main objective of this paper is the conceptual design of a computational AI system that emulates human creativity. To do this, extensive research has been done on recent discoveries about the neural bases of human creativity. As a result, eleven neurocognitive factors have been identified on which the tremendous creative capacity of the human…
Descriptors: Artificial Intelligence, Brain, Creativity, Program Design
Atthaphon Wongla; Pinanta Chatwattana; Pallop Piriyasurawong – Journal of Education and Learning, 2025
The architecture of the computational thinking with gamified using artificial intelligence prompt engineering, or architecture of the CT platform with gamified, is a learning tool intended to promote activity-based learning that focuses on problem-solving by doing. This platform is fabricated with the combination of computational thinking process…
Descriptors: Artificial Intelligence, Gamification, Experiential Learning, Problem Solving
Pariwat Pianpailoon; Thada Jantakoon; Rukthin Laoha – Higher Education Studies, 2025
This research presents a comprehensive framework and system architecture for a virtual universe to enhance teamwork skills through collaborative learning. A systematic review of 17 research papers from 1998-2024 identifies eight essential components of virtual learning environments: virtual environment, interactive tools, communication features,…
Descriptors: Cooperative Learning, Teamwork, Educational Technology, Computer Simulation
Heping Xie; Zongkui Zhou – Journal of Computer Assisted Learning, 2024
Background: Drawing is generally regarded as a promising learning strategy and has been explored in the touchscreen setting with different drawing modes. Although both a finger and a digital pencil can help individuals complete drawing activities effortlessly on touchscreen devices, there is no guarantee that they show the same effect on learning,…
Descriptors: Computer System Design, Visual Aids, Eye Movements, Freehand Drawing
Timothy Gallagher; Bert Slof; Marieke van der Schaaf; Michaela Arztmann; Sofia Garcia Fracaro; Liesbeth Kester – Journal of Computer Assisted Learning, 2024
Background: Learning analytics dashboards are increasingly being used to communicate feedback to learners. However, little is known about learner preferences for dashboard designs and how they differ depending on the self-regulated learning (SRL) phases the dashboards are presented (i.e., forethought, performance, and self-reflection phases) and…
Descriptors: Learning Analytics, Experiential Learning, Individualized Instruction, Computer System Design
Thongchai Arunchai; Arnut Ruttanatirakul; Jesada Is-haak; Suchada Boonsri; Vitsanu Nittayathammakul – Higher Education Studies, 2025
In response to rapid technological advancements, higher education institutions face an urgent need for innovative, competency-based learning systems to address workforce development challenges. This research aims to design and validate the competency-based MOOC system architecture using microlearning objects, referred to as the digital MicroLearn…
Descriptors: Competency Based Education, MOOCs, Labor Force Development, Skill Development
Ann Marie Cotman; F. Chris Curran; Katharine Harris-Walls – Education Policy Analysis Archives, 2024
Choices made on data visualizations guide how users make meaning of the information presented. This research investigates design decisions made on 115 state-level dashboards reporting school safety data. Using pre-determined codes drawn from a framework of visualization rhetoric, dashboard characteristics were described and analyzed. Analysis…
Descriptors: School Safety, Data, Visual Aids, State Agencies
Sungbok Shin – ProQuest LLC, 2024
Data visualization is a powerful strategy for using graphics to represent data for effective communication and analysis. Unfortunately, creating effective data visualizations is a challenge for both novice and expert design users. The task often involves an iterative process of trial and error, which by its nature, is time-consuming. Designers…
Descriptors: Artificial Intelligence, Computer Simulation, Visualization, Feedback (Response)

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