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Sajjad Salimi; Zahra Asgari; Amirreza Mohammadnejad; Ashkan Teimazi; Mitra Bakhtiari – Anatomical Sciences Education, 2024
Anatomy is the cornerstone of medical education. Virtual reality (VR) and augmented reality (AR) technologies are becoming increasingly popular in the development of anatomy education. Various studies have evaluated VR and AR in anatomy education. This meta-analysis aims to evaluate the effectiveness of VR and AR in anatomical education. The…
Descriptors: Computer Simulation, Anatomy, Science Instruction, Teaching Methods
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Ika Maryani; Amir Karimi; Kourosh Fathi – Journal of Learning for Development, 2024
In elementary education, virtual reality (VR) has been the subject of muchincreased research over the last ten years, with developed and developing nations making significant contributions. This research used a bibliometric approach to examine all publications published between 1994 and 2023, depending on this information. This study uses the VOS…
Descriptors: Computer Simulation, Teaching Methods, Interdisciplinary Approach, Elementary School Students
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Battal, Ali; Tasdelen, Abdulkadir – Participatory Educational Research, 2023
The purpose of this study is to examine the publications conducted in education related to virtual worlds with the bibliometric analysis method. This study employed the appropriate keywords determined via digging the Web of Science database. A total of 2,978 publications meeting the criteria of the current study were examined. VOSviewer software…
Descriptors: Teaching Methods, Computer Simulation, Periodicals, Databases
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Kalemkus, Jale; Kalemkus, Fatih – Interactive Learning Environments, 2023
It was aimed to review the effect of the use of augmented reality applications on the academic achievement of students in science education in this study. In line with this aim, the experimental researches reviewing the effect of use of augmented reality applications within the scope of science course on student achievement were evaluated with…
Descriptors: Information Technology, Computer Simulation, Academic Achievement, Science Education
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Vásquez-Carbonell, Mauricio – Digital Education Review, 2022
Augmented Reality (AR) is a technology that has benefited from the massification of computational devices, putting it in the focus of researchers as a novel teaching aid in engineering. For this very reason, a great amount of information about AR in engineering education is emerging constantly. To synthesize the information, a Systematic…
Descriptors: Computer Software, Computer Simulation, Artificial Intelligence, Engineering Education
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Andreja Istenic – Discover Education, 2024
Blended learning sets solid foundations for the utilization of educational technology in authentic student learning experiences within traditional educational contexts as well as in distance education. The author introduces an integrated and distributed model of blended learning, utilizing educational technology for authentic student learning…
Descriptors: Blended Learning, Teaching Methods, Higher Education, Models
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Ting Wang; Majid Ghasemy – SAGE Open, 2025
With the development of information and communication technology, virtual mobility, as an approach to internationalising education, allows students to receive cross-border education without going abroad through online educational interactions. Additionally, the outbreak of the COVID-19 pandemic accelerates the development of virtual mobility, and…
Descriptors: Bibliometrics, International Education, Distance Education, Computer Simulation
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Barbosa, Marcelo Werneck; Ferreira-Lopes, Luana – Educational Review, 2023
As physical mobility finds itself impeded by the COVID-19 crisis, the world witnesses the potential of technology for connecting students who are physically distanced inside and cross-borders. In such scenarios, telecollaboration and virtual exchange have gained increased attention as powerful pedagogical strategies to allow for the continuity of…
Descriptors: Educational Trends, Trend Analysis, Bibliometrics, Databases
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Akgun, Muhterem; Atici, Bünyamin – Participatory Educational Research, 2022
The objective of this study is to ascertain the effects of immersive virtual reality environments on students' academic achievement utilizing quantitative and qualitative approaches. First, databases of Web of Science, Google Scholar, ERIC, Proquest, YÖK Thesis Center, and ULAKBIM of Turkey were searched, and 31 studies (23 journal papers and 8…
Descriptors: Computer Simulation, Academic Achievement, Meta Analysis, Databases