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Anson, Chris M. – Composition Studies, 2022
Student plagiarism has challenged educators for decades, with heightened paranoia following the advent of the Internet in the 1980's and ready access to easily copied text. But plagiarism will look like child's play next to new developments in AI-based natural-language processing (NLP) systems that increasingly appear to "write" as…
Descriptors: Plagiarism, Artificial Intelligence, Natural Language Processing, Writing Assignments
Danijela Blanuša Trošelj; Sven Maricic; Antonia Curic – International Society for Technology, Education, and Science, 2024
Although AI in education has been written about for decades, recent years have seen exponential growth in this area. The aim of this paper was to determine the distribution of content and areas of education in which AI is researched. The article provides an overview of the newest research in the field of AI in education, available in open access…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Research, Definitions
Karakose, Turgut; Demirkol, Murat; Aslan, Nurcihan; Köse, Hüseyin; Yirci, Ramazan – Educational Process: International Journal, 2023
Background/purpose: ChatGPT, an AI-powered chatbot designed with generative pre-trained transformer architecture, have intrigued millions of people from diverse backgrounds since its first release, and generated excitement with its groundbreaking performance in numerous use cases they have been tested. Its ability to generate coherent and…
Descriptors: Artificial Intelligence, Natural Language Processing, Computer Mediated Communication, Scientific Research
Seyedahmad Rahimi; Justice T. Walker; Lin Lin-Lipsmeyer; Jinnie Shin – Creativity Research Journal, 2024
Digital sandbox games such as "Minecraft" can be used to assess and support creativity. Doing so, however, requires an understanding of what is deemed creative in this game context. One approach is to understand how Minecrafters describe creativity in their communities, and how much those descriptions overlap with the established…
Descriptors: Creativity, Video Games, Computer Games, Evaluation Methods
Gillani, Nabeel; Eynon, Rebecca; Chiabaut, Catherine; Finkel, Kelsey – Educational Technology & Society, 2023
Recent advances in Artificial Intelligence (AI) have sparked renewed interest in its potential to improve education. However, AI is a loose umbrella term that refers to a collection of methods, capabilities, and limitations--many of which are often not explicitly articulated by researchers, education technology companies, or other AI developers.…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Technology, Educational Benefits

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