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Ismaila Temitayo Sanusi; Enoch Shadrack Cudjoe; Musa Adekunle Ayanwale; Bisola Adepoju – SAGE Open, 2025
The increased trend of incorporating computer programming in the basic education system across countries requires the training of new educators. However, the current effort to increase the number of teachers teaching programming is through professional development programs for computer science (CS) teachers and from other content areas. Meanwhile,…
Descriptors: Preservice Teachers, Student Attitudes, Programming, Computer Science Education
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Miaoting Cheng; Xiaoyan Lai; Da Tao; Juntong Lai; Jun Yang – Education and Information Technologies, 2024
While numerous studies have highlighted the potential benefits of programming environment (PE) use for children's learning, the boundary conditions of children's PE acceptance within the programming education context are less clear. This study fills this gap in the literature by investigating the critical determinants of children's PE use…
Descriptors: Programming, Intention, Competition, Computation
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Rõõm, Marili; Luik, Piret; Lepp, Marina – Education and Information Technologies, 2023
Learners' success in Massive Open Online Courses (MOOCs) and the factors influencing it have previously been examined mainly upon completion of the course. This approach does not reveal whether learners are fulfilling their initial intentions regarding MOOCs and which factors affect it and thus the individual success of the learners. This…
Descriptors: Academic Achievement, MOOCs, Programming, Computer Science Education
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Jiali Zheng; Melissa Duffy; Ge Zhu – Discover Education, 2024
Students in technology majors such as Computer Science and Information Technology need to take a series of computer programming courses to graduate. Yet, not all students will persist in taking programming courses as required, and little is known about the factors influencing their enrollment intentions. Research is needed to better understand…
Descriptors: Computer Science Education, Programming, Predictor Variables, Enrollment
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Paraskevi Klonou; Anthi Karatrantou; Petros Tranta – International Journal of Technology in Education and Science, 2025
Worldwide, the importance of computational thinking (CT) and its integration into the educational process at all levels of education has been highlighted as a fundamental skill for all. Nowadays, there is strong research interest in the integration of CT into curricula as early as kindergarten. As kindergarten teachers play a key role in this…
Descriptors: Kindergarten, Preschool Teachers, Teacher Attitudes, Robotics
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Masyithoh Md Zuber; Mohd Asyraf Mansor – International Society for Technology, Education, and Science, 2024
Integrating programming into education is perceived to provide students with a distinct perspective on learning. In addition to enhancing the appeal of studying, it provides students to delve into many educational subjects. Therefore, this research aims to examine the perceptions among mathematics educators at the elementary level regarding the…
Descriptors: Programming, Teacher Attitudes, Mathematics Teachers, Elementary School Teachers
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Katharine Childs; Sue Sentance – International Journal of Computer Science Education in Schools, 2024
Gender balance in computing education is a decades-old issue that has been the focus of much previous research. In K-12, the introduction of mandatory computing education goes some way to giving all learners the opportunity to engage with computing throughout school, but a gender imbalance still persists when computer science becomes an elective…
Descriptors: Computer Science Education, Females, Student Attitudes, Elementary School Students
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Krouska, Akrivi; Troussas, Christos; Sgouropoulou, Cleo – Education and Information Technologies, 2022
The closure of educational institutions due to the COVID-19 pandemic leads imperatively to the utilization of technological advances and the Internet for enabling the continuity of learning. To this direction, Mobile Game-based Learning (MGbL) can be beneficial to teaching and learning; since, from technological perspective, most students prefer…
Descriptors: Game Based Learning, Electronic Learning, COVID-19, Pandemics