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Yuhan Lin – ProQuest LLC, 2024
Block-based programming environments have become increasingly commonplace in computer science education. Despite a rapidly expanding ecosystem of block-based programming environments, text-based languages remain the dominant programming paradigm outside of educational contexts, motivating the transition from block-based to text-based programming.…
Descriptors: Computer Science Education, Programming, Coding, Scaffolding (Teaching Technique)
Tetsuo Tanaka; Ryo Horiuchi; Mari Ueda – International Association for Development of the Information Society, 2024
We evaluate the effectiveness of reading aloud a program code in learning programming from a neuroscientific perspective by measuring brain activity using a near-infrared spectroscopy device. The results show that when reading aloud and then reading silently, brain activity increases during reading aloud; a similar trend is observed when the…
Descriptors: Oral Reading, Programming, Coding, Neurosciences
Nischal Shrestha – ProQuest LLC, 2022
Data science programming presents many challenges for programmers entering the field. Roughly, data science programming can be broken up into several activities: data wrangling, analysis, modeling, or visualization. Data wrangling is an important first step that involves cleaning and shaping tabular data--or dataframes--into a form amenable for…
Descriptors: Data Science, Programming, Learning Strategies, Programming Languages
Dwi Fitria Al Husaeni; Isma Widiaty; Budi Mulyanti; Ade Gafar Abdullah; Lala Septem Riza; Amay Suherman; Dwi Novia Al Husaeni – Informatics in Education, 2025
This study aims to provide a descriptive and bibliometric analysis of the trend of artificial intelligence (AI) application in the development of computational thinking (CT) skills in publications from 2007 to 2024. A total of 191 articles were obtained from Scopus database with certain keywords, and analyzed using Biblioshiny and VOSviewer. The…
Descriptors: Artificial Intelligence, Trend Analysis, Bibliometrics, Thinking Skills
Cuervo-Cely, Karen D.; Restrepo-Calle, Felipe; Ramírez-Echeverry, Jhon J. – Journal of Information Technology Education: Research, 2022
Aim/Purpose: The purpose of this research is to examine the effect of computer-assisted gamification on the learning motivation of computer programming students. Background: The teaching-learning of computer programming involves challenges that imply using learning environments in which the student is actively involved. Gamification is an…
Descriptors: Game Based Learning, Student Motivation, Computer Science Education, Programming
Leung, Javier – Quarterly Review of Distance Education, 2022
This study aimed to visualize self-regulated learning (SRL) behaviors performed by users from an online teacher professional development platform called the EdHub Library using the pm4py algorithm in Python to parse event data during the first 30 days of the school year and the first 90 days of the COVID-19 pandemic in March 2020. Process mining…
Descriptors: Self Management, Learning Strategies, Electronic Learning, Faculty Development
Fung, Tze-ho; Li, Wing-yi – Practical Assessment, Research & Evaluation, 2022
Rough set theory (RST) was proposed by Zdzistaw Pawlak (Pawlak,1982) as a methodology for data analysis using the notion of discernibility of objects based on their attribute values. The main advantage of using RST approach is that it does not need additional assumptions--like data distribution in statistical analysis. Besides, it provides…
Descriptors: Gifted, Metacognition, Learning Strategies, Programming Languages
Steven Sclarow; A. J. Raven; Mart Doyle – Journal of Information Systems Education, 2024
This paper presents field-tested improvements over an 11-year period of a large-scale "Introduction to Information Systems" core business school course and provides a framework for implementation. Engagement and learning in large-scale courses can prove challenging, especially when the class is a requirement within a business school's…
Descriptors: Learning Strategies, Information Systems, Large Group Instruction, Introductory Courses

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