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Abdullahi Yusuf; Amiru Yusuf Muhammad – Journal of Educational Computing Research, 2024
The study investigates the potential of anxiety clusters in predicting programming performance in two distinct coding environments. Participants comprised 83 second-year programming students who were randomly assigned to either a block-based or a text-based group. Anxiety-induced behaviors were assessed using physiological measures (Apple Watch…
Descriptors: Novices, Programming, Anxiety, Coding
Griffith, Amanda E.; Katuka, Gloria Ashiya; Wiggins, Joseph B.; Boyer, Kristy Elizabeth; Freeman, Jason; Magerko, Brian; McKlin, Tom – International Journal of Artificial Intelligence in Education, 2023
Collaborative learning offers numerous benefits to learners, largely due to the dialogue that is unfolding between them. However, there is still much to learn about the structure of collaborative dialogue, and especially little is known about co-creative dialogues during learning. This paper reports on a study with learners engaged in co-creative…
Descriptors: Cooperative Learning, Dialogs (Language), Coding, Student Satisfaction
Osman Erol; Osman Aköz; Raziye Güngör – International Journal of Technology in Education, 2024
The aim of this study is to examine the relationship between middle school students' attitudes towards robotic coding and their STEM career interests. For this purpose, data were collected from a total of 213 students studying in three different secondary schools in a province in the south of Turkey. The "STEM Career Interest" scale and…
Descriptors: Foreign Countries, Middle School Students, Student Attitudes, Robotics
Zhang, Shuhan; Wong, Gary K. W.; Chan, Peter C. F. – Education and Information Technologies, 2023
Coding games are widely used to teach computational thinking (CT). Studies have broadly investigated the role of coding games in supporting CT learning in formal classroom contexts, but there has been limited exploration of their use in informal home-based settings. This study investigated the factors that motivated students to use a coding game…
Descriptors: Foreign Countries, Elementary School Students, Educational Games, Coding
Ayodele Abosede Ogegbo; Adebunmi Yetunde Aina – Education and Information Technologies, 2024
This paper presents findings of an investigation on students' attitudes towards coding and its relationship with interest in STEM-related careers. A concurrent mixed-method research design involving a pre-intervention-intervention-post-intervention non-equivalent control group was adopted. A sample of 50 grade seven to nine South African students…
Descriptors: Student Attitudes, Coding, STEM Careers, Grade 7
Brian R. Belland; Anna Y. Zhang; Eunseo Lee; Emre Dinç; ChanMin Kim – Journal of Computing in Higher Education, 2025
Computer science can be included in Early Childhood Education (ECE) through the use of block-based coding and robots. But this requires adequate preparation of ECE teachers to work with coding and robots, and integrate such into high quality lesson plans. In this paper, we investigate predictors of lesson plan quality among preservice, early…
Descriptors: Robotics, Educational Quality, Lesson Plans, Early Childhood Education
Cutumisu, Maria; Adams, Catherine; Glanfield, Florence; Yuen, Connie; Lu, Chang – IEEE Transactions on Education, 2022
The growing interest of educational researchers in computational thinking (CT) has led to an expanding literature on assessments of CT skills and attitudes. However, few studies have examined whether CT attitudes influence CT skills. The present study examines the relationship between CT attitudes and CT skills for preservice teachers (PSTs). The…
Descriptors: Structural Equation Models, Preservice Teachers, Thinking Skills, Computation
Tsabari, Stav; Segal, Avi; Gal, Kobi – International Educational Data Mining Society, 2023
Automatically identifying struggling students learning to program can assist teachers in providing timely and focused help. This work presents a new deep-learning language model for predicting "bug-fix-time", the expected duration between when a software bug occurs and the time it will be fixed by the student. Such information can guide…
Descriptors: College Students, Computer Science Education, Programming, Error Patterns

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