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Jing Li – Interactive Learning Environments, 2024
The development of new approaches to digital art is based on improving a variety of technologies. The main goal of this paper is to identify the gamification of digital art through the promotion of speculative design and interactive experiences. To achieve this goal, theoretical and practical methods were used in the research. A survey determined…
Descriptors: Art, Gamification, Computer Use, Technology
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Russell Franco D'Souza; Krishna Mohan Surapaneni; Sathyanarayanan P.; Annamalai Regupathy; Mary Mathew; Vedprakash Mishra; Ani Grace Kalaimathi; Geethalakshmi Sekkizhar; Rajiv Tandon; Princy Louis Palatty; Vivek Mady – Journal of Academic Ethics, 2025
The integration of artificial intelligence (AI) into healthcare and research introduces sophisticated diagnostic and treatment capabilities but also raises significant ethical challenges from development to deployment and evaluation, requiring comprehensive ethical training and interdisciplinary collaboration to ensure the responsible use of AI…
Descriptors: Artificial Intelligence, Health Services, Medical Services, Ethics
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Julius Ceasar Hortelano; Maricar Prudente – Journal of Pedagogical Research, 2024
Conceptualized in France during the sixties, the Theory of Didactical Situations [TDS] is a pivotal framework for developing mathematics teaching and learning processes. Despite the increasing qualitative studies over the last ten years, there remains a dearth of analysis of its effects on mathematics education. Through a Grounded Formal Theory…
Descriptors: Didacticism, Mathematics Instruction, Mathematics Education, Learning Processes
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Geoffrey D. Borman; Hyunwoo Yang; R. Lennon Audrain; So Jung Park – Journal of Education for Students Placed at Risk, 2024
Drawing on state reading achievement data provided by a California school district, we analyze the achievement impacts of Achieve3000, an intervention designed to offer K-12 students expanded opportunities to acquire literacy skills. Achieve3000 is a personalized, technology-adaptive program to supplement regular instruction in English language…
Descriptors: Reading Achievement, Literacy Education, Computer Uses in Education, Tutoring
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Smith, Daniella LaShaun; Milburn, Stacie M.; Esener, Yildiz; Colby, Diana – School Library Research, 2022
The purpose of this study was to examine variables related to teachers' perceptions of the impact of a one-to-one laptop program on learning. The participants were fifty-three high school teachers who taught at a school with a one-to-one laptop program. A mixed-methods design was implemented using a survey designed to determine the teachers'…
Descriptors: School Libraries, Librarians, Library Role, High School Teachers
Alexis Ellyn Cobo – ProQuest LLC, 2023
The field of computer science education currently lacks consistency in access, equity, and inclusion for students in historically marginalized groups, particularly students with disabilities. At the same time, research demonstrates a need for high-quality teacher professional development to support the inclusion of students with disabilities in…
Descriptors: Inclusion, Elementary Secondary Education, Computer Science Education, Minority Group Students
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Cernajeva, Sarmite; Vintere, Anna – International Association for Development of the Information Society, 2022
The time of COVID-19 required appropriate infrastructure, effective planning, digitally competent adult teachers, high quality training content, user-friendly tools, as well as digitally competent learners, to make education and training systems in the digital area. The readiness of the teacher to implement the remote studies, digital skills and…
Descriptors: College Faculty, Distance Education, Computer Uses in Education, Educational Technology
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Emily Bradshaw; Royce Kimmons; Fanny Eliza Bondah – Open Praxis, 2024
This article explores the formal localization of Open Educational Resources (OER) in Ghana, focusing on the remixing of human rights courses for youth and young adults. While working with an NGO that focuses on providing educational resources to low bandwidth areas, partner teachers in Ghana remixed openly-licensed human rights content provided by…
Descriptors: Foreign Countries, Open Source Technology, Teachers, Youth Agencies
Weaver, D'Andre J. – Digital Promise, 2022
Digital knowledge and skills are needed to fully participate in the society and economy of the United States. The historic $65 billion Infrastructure Investment and Jobs Act represents a significant federal investment in advancing digital equity and inclusion, and an opportunity to make lasting change in communities across the country. This report…
Descriptors: Access to Computers, Digital Literacy, Equal Education, Educational Opportunities