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Remshagen, Anja; Huett, Kim C. – TechTrends: Linking Research and Practice to Improve Learning, 2023
As schools endeavor to provide all students with access to computational thinking and computer science, the hackathon emerges as a competitive and high-energy event that uses authentic problems to motivate learners to engage in the domain of computing. This article presents the design case of a hackathon for teenagers as enacted over five…
Descriptors: Adolescents, Computer Software, Group Activities, Problem Solving
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Diana Angélica Parra Pérez; Yuri Natali Sarmiento Salamanca; Jennyfer Paola Camargo Cely; María Catalina Caro-Torres; Aura María Estacio Barrios – Journal of Educators Online, 2024
This study used sequential exploratory, mixed-method research that explored the influence of authentic tasks on adult language learners' interactions in e-forums. The participants belonged to a blended-flipped program of English as a Foreign Language (EFL). E-Forum posting in the course aimed at encouraging beginner learners to exchange…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Blended Learning
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Knezek, Claudia; Morreale, Patricia; Gannon, Susan; Chang, George; Toney, Jeffrey H. – Scholarship and Practice of Undergraduate Research, 2022
Student participation in science, technology, engineering, and mathematics (STEM) undergraduate research experiences has received national emphasis. The undergraduate research model used at a comprehensive public university supported faculty-mentored student projects across STEM and all disciplines. Between 2016 and 2019, 356 undergraduate…
Descriptors: Student Research, Research Training, STEM Education, Undergraduate Students