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David Tomczyk; Atul Teckchandani – Management Teaching Review, 2025
Despite the many theories supporting experiential learning, there is little guidance on how to design effective experiential exercises. To address this gap, we adapt insights from gamification research to devise a step-by-step process that management instructors may use to design effective experiential exercises for use in face-to-face and virtual…
Descriptors: Experiential Learning, Gamification, In Person Learning, Electronic Learning
Christopher C. Y. Yang; Jiun-Yu Wu; Hiroaki Ogata – Education and Information Technologies, 2025
Blended learning (BL) combines traditional classroom activities with online learning resources, enabling students to obtain higher academic performance through well-defined interactive learning strategies. However, lacking the capacity to self-regulate their learning, many students might fail to comprehensively study the learning materials after…
Descriptors: Blended Learning, Educational Technology, Learning Analytics, Self Management
Sara Jane Blackman – ProQuest LLC, 2024
The purpose of this study was to use a Constructivist Grounded Theory methodology to understand the learning experiences of trainers who completed a professional development trainer certification. Specifically, this study explored how trainers described their learning experiences, the catalysts trainers identified as instrumental to their…
Descriptors: Learning Experience, Professional Development, Trainers, Certification
Khaled Mili – Educational Process: International Journal, 2025
Background/Purpose: Traditional higher education models face disruption as AI democratizes knowledge access, yet current open education implementations predominantly replicate conventional approaches digitally, resulting in poor completion rates. This study proposes a reconceptualized learning framework leveraging AI capabilities while addressing…
Descriptors: Artificial Intelligence, Technology Uses in Education, Holistic Approach, Open Education
Jannette Blennerhassett; Estelle Kyriacou; Catherine Hill; Adrian Pranata; Lisa O'Brien; Dannielle Dunlop – International Journal of Work-Integrated Learning, 2024
This mixed-methods observational pilot study compared clinician-supervisor and student satisfaction (surveys and semi-structured interviews), and final placement scores for two different physiotherapy clinical placement models: hybrid (half-onsite, half-remote) and traditional (onsite). All supervisors and students involved were invited to…
Descriptors: Physical Therapy, Allied Health Occupations Education, Experiential Learning, Satisfaction
Mikah D. Sellers – ProQuest LLC, 2024
This mixed-methods research study examined the perceived efficacy of multiweek, immersive, experiential, in-person executive education for developing EI in senior executives for improved leadership effectiveness. Extensive research supports the ability of adults to develop EI competencies through workplace training, executive coaching, and MBA…
Descriptors: Management Development, Leadership Training, Leadership Effectiveness, Emotional Intelligence
Jonathan R. Kroll – New Directions for Student Leadership, 2024
This article is a practical resource for leadership educators who facilitate training experiences. Written as an invitation to tactically strategize and tangibly plan for your next training, the seven strategies have been proven to transform boring, lecture-style, information dump, and slide deck trainings into high-engagement, high-enjoyment, and…
Descriptors: Leadership Training, Transformative Learning, Experiential Learning, Reflection
Nguyen Ngoc Dan; Le Thai Bao Thien Trung; Nguyen Thi Nga; Tang Minh Dung – Review of Education, 2025
Digital game-based learning (DGBL) has emerged as a significant research topic in recent times, particularly in the context of K-12 education. While numerous systematic literature reviews have focused on students as participants, there is a notable gap in reviews that concentrate on the educators who adopt DGBL in their classrooms. This study aims…
Descriptors: Game Based Learning, Elementary Secondary Education, Electronic Learning, Technology Uses in Education
Edward Brooks; Samson Tse; Jessie Yue Wright; Emily Burdett – Tertiary Education and Management, 2024
How can a new generation of students be equipped to take up positions of responsibility in a dynamic global environment, serving as leaders and citizens who will further the good of societies around the world? As the institutions responsible for educating the next generation of citizens and leaders at a formative time in their intellectual and…
Descriptors: Foreign Countries, Leadership Training, Blended Learning, In Person Learning
Arief Ardiansyah; I Nyoman Sudana Degeng; Dedi Kuswandi; Henry Praherdhiono – Turkish Online Journal of Distance Education, 2025
High-order thinking skills are crucial in pursuing competency mastery within Islamic higher education. A viable approach to attain these educational goals is implementing the Peer Instruction strategy. Nevertheless, a comprehensive model for peer instruction in blended learning environments still needs to be developed. This research seeks to…
Descriptors: Blended Learning, Islam, Religious Schools, College Students
Marianne Mäntyoja; Johanna Hautala – Journal of Geography in Higher Education, 2025
This article addresses the need for empirical research comparing students' experiences of learning in different hybrid spaces in higher education that blend digital spaces, physical spaces and learning interactions. We focus on hybrid spaces formed around Zoom, non-immersive virtual reality (VR), and on-campus with a telepresence robot (TPR)…
Descriptors: Technology Uses in Education, College Students, Blended Learning, In Person Learning
Coyan Tromp – Teaching & Learning Inquiry, 2025
After multiple trials to determine the most effective flipped classroom design for our bachelor course, Philosophy of Science, we established a setup with compulsory flipped workgroups at the core, while online knowledge videos and optional joint classes offer preparatory support. This article documents our attempts to improve scaffolding offered…
Descriptors: Scaffolding (Teaching Technique), Flipped Classroom, Program Effectiveness, Student Attitudes
Peer reviewedJessica Brown; Jacqueline DeLisi; Lukas Winfield; Makoto Hanita; Anne Wang – Grantee Submission, 2025
The EIR-funded Work-Based Learning for Computer Science (WBL4CS) grant implemented a three-course, two-year Computer Science (CS) pathway in 20 Rhode Island High Schools. Evaluators from Education Development Center (EDC) employed a cluster randomized controlled trial to study the impact of integrating a Work-Based Learning course into the first…
Descriptors: Work Based Learning, Computer Science Education, High School Students, Career Pathways
Rindria Rachma Dewi; W. Wisanti; Y. Yuliani – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
The development of the 21st century in the Industrial Revolution 4.0 demands quality human resources with communication, collaboration, critical thinking, and creativity skills in supporting the implementation of the Merdeka Curriculum. This study aimed to analyze the effectiveness of e-module discovery learning integrated with Surabaya…
Descriptors: Foreign Countries, Program Effectiveness, Educational Technology, Learning Modules
Canan Kas; Sahika Sim Sek Çetinkaya – Health Education Research, 2025
Gynecological cancers are among the most prevalent cancers in women, making it essential to enhance women's health and awareness. Education is vital for raising this awareness. Constructivist educational models promote active learning and personal experiences, contrasting with traditional methods that emphasize information transmission. This study…
Descriptors: Cancer, Females, Gynecology, Knowledge Level

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