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Rebecca Casciano – Grantee Submission, 2025
This study evaluated the implementation and impact of the School of Interactive Arts (SIA), a scalable, in-class instructional model designed to introduce high school students to computer science and video game design through a virtual platform called Ghost School. Conducted in New York City Department of Education public high schools, the study…
Descriptors: Program Implementation, Program Evaluation, Program Effectiveness, High School Students
Cheri Fancsali; June Mark; Janice Lee – Research Alliance for New York City Schools, 2025
This brief examines the New York City Public Schools' (NYCPS) Computer Science for All (CS4All) initiative's efforts to build teacher capacity and support the implementation of computer science (CS) education across K-12 classrooms. The initiative, launched in 2015, aimed to deliver high-quality CS education to all students by providing robust…
Descriptors: Computer Science Education, Urban Schools, Public Schools, Elementary Secondary Education
Kathryn Hill; Michelle Flores; Rishika Jain; Edgar Rivera-Cash – Research Alliance for New York City Schools, 2025
This report focuses on the NYC Computer Science for All (CS4All) initiative's efforts to build schools' capacity to expand access to CS across the district. Launched in 2015, CS4All aimed to provide a meaningful CS experience to every student at least once within each grade band (K-2, 3-5, 6-8, 9-12). As the initiative matured, it also began to…
Descriptors: Computer Science Education, Urban Schools, Public Schools, Elementary Secondary Education
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Hongliang Ma; Yuhan Dong; Bin Jing; Yu Zeng; Jinmei Sun – International Journal of STEM Education, 2025
Background: With the growing emphasis on computer science (CS) education in K-12 schools, numerous professional development (PD) programs for in-service CS teachers (CS-PD) have been implemented over the past decades. However, there is a lack of systematic review and meta-analysis to evaluate the effectiveness of these CS-PD programs. To address…
Descriptors: Inservice Teacher Education, Faculty Development, Elementary Secondary Education, Computer Science Education
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Da Teng; Xiangyang Wang; Yanwei Xia; Yue Zhang; Lulu Tang; Qi Chen; Ruobing Zhang; Sujin Xie; Weiyong Yu – Education and Information Technologies, 2025
The swift advancement of artificial intelligence, especially large language models (LLMs), has generated novel prospects for improving educational methodologies. Nonetheless, the successful incorporation of these technologies into pedagogical methods, such as flipped classrooms, continues to pose a challenge. This study investigates the…
Descriptors: Artificial Intelligence, Intelligent Tutoring Systems, Flipped Classroom, Technology Uses in Education
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Te Hu; Zongmin Fu; Niya Wang; Jinbin Gui; Qinghe Song; Xiaofan Qian – Education and Information Technologies, 2025
Digital image processing is an integral part of the computer vision field. However, traditional digital image processing teaching methods mainly focus on theoretical knowledge, lacking practical teaching content. To address this issue, this article proposes a project-based learning (PBL) model that consists of four key stages: project proposal,…
Descriptors: Student Projects, Active Learning, Models, Computer Uses in Education
Ellen Bobronnikov; Daniel Litwok; Kaitlyn Ciaffone; Anjali Pai – Abt Global, 2025
This study evaluates the Programming the Acceleration of Computing Education (PACE) Framework for Computer Science (CS) Systems Change, developed to promote equitable access to CS education for middle school students. Funded by an Education Innovation and Research (EIR) Early-Phase Grant, the intervention aimed to increase student understanding,…
Descriptors: Middle School Students, Computer Science Education, Equal Education, Access to Education
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Erin Henrick; Danny Schmidt; Steven McGee; Andrew M. Rasmussen; Lucia Dettori; Ronald I. Greenberg; Dale Reed; Don Yanek – Peabody Journal of Education, 2024
This study analyzes the impact of the Chicago Alliance for Equity in Computer Science (CAFÉCS) Research Practice Partnership (RPP) on the Chicago Public School (CPS) Office of Computer Science (OCS). Using a qualitative analysis drawing on data from leadership team meetings, published articles and presentations, and evaluation reports from 11…
Descriptors: Computer Science Education, Partnerships in Education, High School Students, Public Schools
Deborah J. Holtzman; Kathleen T. Jones; Charles Blankenship – American Institutes for Research, 2025
This report describes the evaluation of Lone Star AP CSP, a program developed by the National Mathematics + Science Initiative and funded by a 2019 Education Innovation and Research grant. The three-year program aimed to increase student access to and success in the Advanced Placement (AP) Computer Science Principles (CSP) course in 37 Texas high…
Descriptors: Advanced Placement Programs, Computer Science Education, High School Students, High School Teachers
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Hoffman, Daniel L.; Leong, Peter; Ka'aloa, Rochelle Pi'ilani H.; Paek, Seungoh – TechTrends: Linking Research and Practice to Improve Learning, 2022
Culturally-relevant computing has been discussed as a way to promote K-12 Computer Science education and address ongoing challenges related to diversity, equity, and inclusion. What is not well understood about the practice of culturally-relevant computing, however, is how to bring together existing cultural frameworks and Computer Science…
Descriptors: Culturally Relevant Education, Computer Science Education, Teacher Attitudes, Educational Principles
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Julia H. Kaufman; Karen Christianson; Rebecca L. Wolfe; Miray Tekkumru-Kisa; Christopher Joseph Doss – RAND Corporation, 2023
In this report, the authors provide a preliminary look at the Improving Pre-Engineering and Computer Science Education Through Micro-Credentialing project to develop and implement micro-credentials as a means of providing scalable, competency-based certification of science, technology, engineering, and mathematics (STEM) teaching skills in…
Descriptors: Credentials, Program Design, Program Implementation, STEM Education
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Kiliç, Servet; Çakiroglu, Ünal – Technology, Knowledge and Learning, 2023
Since teaching robotics in schools is still new for teachers, studies on how to integrate computational thinking concepts in robotics courses are still rare. In this direction, teacher training sessions for teaching robotics should be visited. Accordingly, in this exploratory case study, a professional development program for teachers was…
Descriptors: Program Development, Program Implementation, Program Evaluation, Faculty Development
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Shaykhah Saeed M. Raffaa; Munassir Alhamami; Nor Liza Bt. Haji Ali – IEEE Transactions on Education, 2024
Contribution: This study advances the understanding of English as a medium of instruction (EMI) in computer science education by exploring computer instructors' perspectives. Its unique contribution lies in a qualitative approach that uncovers the practical implications for policy and practice in the educational context. Background: The rationale…
Descriptors: Language of Instruction, English, Computer Science Education, Teacher Attitudes
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Jeffrey Schagrin; Bridget Sheng; Lora Wolff – Grantee Submission, 2025
The Innovative STEM--Computer Science and Engineering Design (STEM CSED) project (Award #: U411C190169), funded by an Early-Phase Education Innovation and Research (EIR) grant, sought to strengthen math achievement and foster positive attitudes toward STEM and computer science among students in Waukegan Community Unit School District #60, a large,…
Descriptors: STEM Education, Computer Science, Mathematics Achievement, Student Attitudes
Amelia Auchstetter; Eben Witherspoon; Oluchi Ozuzu; Jonathan Margolin; Lawrence B. Friedman – American Institutes for Research, 2023
The purpose of this study was to evaluate the implementation and impact of the Pack program. The Pack was developed by the New York Hall of Science (NYSCI) and includes a digital game and set of curricular and professional development resources that aim to support computational thinking teaching and learning in middle school science and computer…
Descriptors: Computation, Thinking Skills, Educational Games, Program Implementation
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