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Ruofei Zhang; Gary Cheng; Di Zou – Language Learning & Technology, 2025
Digital game-based vocabulary learning (DGBVL) integrates key game elements such as Challenges, Rewards, Human-Computer Interactions (HCI), Multimedia, and Fantasy. Although the overall effectiveness of digital games in enhancing English-as-a-foreign-language (EFL) vocabulary knowledge development is well-established, the specific roles of…
Descriptors: Vocabulary Development, Computer Games, English (Second Language), Learner Engagement
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J. Dylan Burton – Language Testing, 2024
Nonverbal behavior can impact language proficiency scores in speaking tests, but there is little empirical information of the size or consistency of its effects or whether language proficiency may be a moderating variable. In this study, 100 novice raters watched and scored 30 recordings of test takers taking an international, high stakes…
Descriptors: Nonverbal Ability, Language Fluency, Second Language Learning, Language Proficiency