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Kirk Vanacore; Ashish Gurung; Adam Sales; Neil Heffernan – Society for Research on Educational Effectiveness, 2024
Background: Gaming the system -- attempting to progress through a learning activity without learning (R. Baker et al., 2008) -- is an enduring problem that reduces the efficacy of Computer Based Learning Platforms (CBLPs). Researchers made substantial progress in identifying instances when students are gaming the system (Baker et al., 2006; Dang…
Descriptors: Gamification, Program Effectiveness, Computer Assisted Instruction, Feedback (Response)
Kirk Vanacore; Ashish Gurung; Adam Sales; Neil Heffernan – Society for Research on Educational Effectiveness, 2024
Background: The proliferation of computer-based learning platforms (CBLPs) has caused an increased focus on understanding how to build scalable systems that optimize learning. Thus, CBLPs often rely on close response questions (e.g., multiple choice questions, "select all that apply," "arrange in the correct order," etc.) for…
Descriptors: Computer Assisted Instruction, Learning Management Systems, Questioning Techniques, Grading