Publication Date
In 2025 | 0 |
Since 2024 | 3 |
Descriptor
Learning Processes | 3 |
College Students | 2 |
Student Behavior | 2 |
Behavior Patterns | 1 |
Blended Learning | 1 |
Cooperative Learning | 1 |
Cues | 1 |
Educational Technology | 1 |
Electronic Learning | 1 |
Evaluation | 1 |
Group Dynamics | 1 |
More ▼ |
Author
Hengtao Tang | 3 |
Jui-Long Hung | 2 |
Xu Du | 2 |
Yeye Tang | 2 |
Hao Li | 1 |
Jiahui Wang | 1 |
Miao Dai | 1 |
Shuoqiu Yang | 1 |
Publication Type
Reports - Research | 3 |
Journal Articles | 2 |
Speeches/Meeting Papers | 1 |
Education Level
Higher Education | 2 |
Postsecondary Education | 2 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Hengtao Tang; Yeye Tang; Miao Dai; Xu Du; Jui-Long Hung; Hao Li – TechTrends: Linking Research and Practice to Improve Learning, 2024
Blended learning, integrating online and in-person components, has been increasingly adopted in higher education to enhance students' learning experience and outcomes. While the advantages of blended learning are well-evidenced, research has primarily focused on the online pre-learning component, neglecting the significance of in-class activities.…
Descriptors: Blended Learning, Behavior Patterns, Learning Processes, Learning
Shuoqiu Yang; Xu Du; Hengtao Tang; Jui-Long Hung; Yeye Tang – Education and Information Technologies, 2024
Collaborative Problem Solving (CPS) has received increasing attention for its role in promoting learners' cognitive and social development in STEM education. However, little is known about how learners interact dynamically within a group at different time granularities. This gap mainly resulted from overlooking the time dimension of interactions,…
Descriptors: Cooperative Learning, Problem Solving, Group Dynamics, Time Factors (Learning)
Jiahui Wang; Hengtao Tang – AERA Online Paper Repository, 2024
The current study examined the influences of SRL prompts provided in three different phases (i.e., forethought, performance, and self-reflection) on college students' learning outcome and SRL levels during video-based learning. Fifty-eight participants were randomly assigned into one of the four conditions: 1) SRL prompts at the forethought phase;…
Descriptors: Self Management, Cues, Video Technology, Educational Technology