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Azam Hosseinzadeh; Morteza Karami; Mehrnaz Sadat Rezvanian; Mahmoud Saeidi Rezvani; Mohsen Noghani Dokht Bahmani; Jeroen Van Merriënboer – Interactive Learning Environments, 2024
Background: Today, the importance of teaching media literacy in education has been highlighted, and the need for effective instructional design in this field has received more attention. This research attempts to investigate the effect of the Four-Component Instructional Design (4C/ID) model on developing media literacy. Method: This study employs…
Descriptors: Media Literacy, Secondary School Students, Critical Thinking, Instructional Design
Kullanut Phoosomphong; Autthapon Intasena; Thussaneewan Srimunta; Nattapon Yotha – Educational Process: International Journal, 2025
Background/purpose: The purposes of this study were 1) to examine the effectiveness of concept mapping on Grade 10 students' literary analysis skills, 2) to study the participants' satisfaction with concept mapping in learning literary analysis skills, and 3) to establish the construct validity of the learning management plan through confirmatory…
Descriptors: Concept Mapping, Grade 10, Academic Achievement, Literary Criticism
Fajar Kurnianto; Anggi Datiatur Rahmat; Heru Kuswanto – Pegem Journal of Education and Instruction, 2024
Learning activities related to students' real-life experiences may create meaningful learning. Integrating traditional games into the physics classroom can reconstruct local knowledge into scientific knowledge. The use of technology can affect student learning achievement. One of the technologies currently attracting attention is Augmented reality…
Descriptors: Computer Simulation, Educational Technology, Critical Thinking, Graphs
Keerati Kaewkumsai; Songsak Phusee-orn – Higher Education Studies, 2024
This research aims to: 1) Develop an effective Brain-Based Learning (BBL) plan combined with skill practice exercises for Grade 10 students, achieving a performance criterion of 70/70; 2) Compare the learning outcomes in elementary logic before and after implementing the BBL approach combined with skill practice exercises for Grade 10 students; 3)…
Descriptors: Mathematics Achievement, Logical Thinking, Brain, Teaching Methods
Rida Afrilyasanti; Eko Suhartoyo; Utami Widiati – Interactive Technology and Smart Education, 2025
Purpose: Through the action research study, this paper aims to examine how e-portfolios improve students' critical, reflective and creative thinking as part of higher-order thinking skills (HOTS). Besides, this paper also explores how e-portfolios enhance students' speaking skills. The study is carried out to improve the current state by…
Descriptors: Portfolios (Background Materials), Educational Technology, Thinking Skills, Teaching Methods
Gang Zhao; Lijun Yang; Biling Hu; Jing Wang – Journal of Educational Computing Research, 2025
Human-computer collaboration is an effective way to learn programming courses. However, most existing human-computer collaborative programming learning is supported by traditional computers with a relatively low level of personalized interaction, which greatly limits the efficiency of students' efficiency of programming learning and development of…
Descriptors: Artificial Intelligence, Man Machine Systems, Programming, Learning Strategies
Carl-Emil Marstrander Askildsen; Kenneth Aggerholm – Sport, Education and Society, 2024
This study investigates 10th-grade students' experiences with physical education (PE) units informed by a pedagogical model called the practising model (PM). We apply a theoretical framework that integrates core concepts from phenomenology with empirical investigations of experience by focusing on structures of human existence, such as embodiment,…
Descriptors: Foreign Countries, Physical Education, High School Students, Repetition
Sinan Bilici; Rabia Meryem Yilmaz – Education and Information Technologies, 2024
The purpose of the study is to investigate the effect of the use of digital storytelling on academic achievement, critical thinking dispositions, co-regulation, and narrative skills of 10th grade students. To this end, the study was conducted using a semi-experimental design with a convenience sample. The participants consisted of 64 students (33…
Descriptors: Educational Technology, Story Telling, Cooperative Learning, Academic Achievement
Guy Cohen; Anat Cohen – European Journal of Open, Distance and E-Learning, 2024
Developing self-regulated learning (SRL) skills among young adolescents is crucial for lifelong learning, and teachers play a vital role in fostering these skills. Problem-solving is a key SRL skill; however, both learners and teachers encounter challenges during the problem-solving process and in evaluating its incorporated strategies. To tackle…
Descriptors: Problem Solving, Video Technology, Self Management, Learning Strategies
Shiyu Xie – SAGE Open, 2024
This study aims to reveal the cognitive demands of senior high school English as a foreign language textbooks in China and their potential impact on students' thinking development. To achieve this, the study employed content analysis, using an analytical framework adapted from the revised Bloom's taxonomy, to examine the cognitive demands…
Descriptors: Taxonomy, High School Students, English (Second Language), Second Language Instruction
Aeri Song; Jung Won Hur – Journal of Adolescent Research, 2024
The purpose of this study was to investigate the leadership development of Korean American youth who participated in a community-based participatory action research program designed to assist community members affected by COVID-19. Participants were drawn from a small town in the southeastern part of the U.S. Using a case study approach, multiple…
Descriptors: Korean Americans, Adolescents, Leadership, Skill Development
Dewi Ekaputri Pitorini; Suciati; Harlita – Journal of Learning for Development, 2024
This study aimed at testing the effectiveness of an e-module based on ProblemBased Learning combined with Socratic Dialogue on the topic of environmental change in improving school students' critical thinking skills. This research was a quasi-experimental study and used a non-randomised control group, pre-test/posttest design. The sampling…
Descriptors: Critical Thinking, Electronic Learning, Learning Processes, Questioning Techniques
Tasya Umi Pertiwi; Dwi Oetomo; Bowo Sugiharto – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
This study aimed to determine the difference in environmental literacy skills between the Project-Based Learning (PjBL) learning model and STEM-based PjBL. This research is quantitative research with a quasi-experimental method. The research design used is a non-equivalent pretest-posttest control group design. The dependent variable in this study…
Descriptors: STEM Education, Active Learning, Student Projects, Environmental Education
Atok Miftachul Hudha; Handri Oktapiani; Abdulkadir Rahardjanto – Asia-Pacific Science Education, 2024
This study investigated the effectiveness of the orientation, identify, discussion, decision, and engage in behavior (OIDDE) learning model in enhancing biology learning outcomes, critical thinking, ethical attitudes, and engagement among high school students in Indonesia. Employing a quasi-experimental design with pre- and post-tests, the…
Descriptors: Models, Critical Thinking, Outcomes of Education, Ethics
Winda Tri Astutik; Aditya Nugroho Widiadi; Dewa Agung Gede Agung; Daya Negeri Wijaya – International Society for Technology, Education, and Science, 2024
Merdeka Curriculum, the latest curriculum implemented in Indonesia by the Ministry of Education and Culture since 2021, faces obstacles in its implementation, including in history subject. A key obstacle history teachers encounter is the lack of alternative learning strategies designed to develop students' historical thinking skills. This study…
Descriptors: Historiography, History Instruction, Teaching Methods, Problem Based Learning
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