Publication Date
In 2025 | 3 |
Since 2024 | 4 |
Descriptor
Computer Science Education | 4 |
Grade 12 | 4 |
Grade 11 | 3 |
Advanced Placement Programs | 2 |
Career Pathways | 2 |
Computer Literacy | 2 |
Grade 10 | 2 |
High School Students | 2 |
Program Effectiveness | 2 |
Work Based Learning | 2 |
Attendance | 1 |
More ▼ |
Author
Anne Wang | 2 |
Jacqueline DeLisi | 2 |
Jessica Brown | 2 |
Lukas Winfield | 2 |
Makoto Hanita | 2 |
David E. Platt | 1 |
Teerachati Noisombut | 1 |
Thinakon Lakhonmoon | 1 |
Yaovared Rutanatarntong | 1 |
Publication Type
Reports - Research | 3 |
Dissertations/Theses -… | 1 |
Journal Articles | 1 |
Education Level
Grade 12 | 4 |
High Schools | 4 |
Secondary Education | 4 |
Grade 11 | 3 |
Grade 10 | 2 |
Elementary Education | 1 |
Grade 6 | 1 |
Grade 7 | 1 |
Grade 8 | 1 |
Grade 9 | 1 |
Intermediate Grades | 1 |
More ▼ |
Audience
Location
Rhode Island | 2 |
Thailand | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating

Jessica Brown; Jacqueline DeLisi; Lukas Winfield; Makoto Hanita; Anne Wang – Grantee Submission, 2025
The EIR-funded Work-Based Learning for Computer Science (WBL4CS) grant implemented a three-course, two-year Computer Science (CS) pathway in 20 Rhode Island High Schools. Evaluators from Education Development Center (EDC) employed a cluster randomized controlled trial to study the impact of integrating a Work-Based Learning course into the first…
Descriptors: Work Based Learning, Computer Science Education, High School Students, Career Pathways
Thinakon Lakhonmoon; Yaovared Rutanatarntong; Teerachati Noisombut – Journal of Education and Learning (EduLearn), 2025
This research aimed to develop and evaluate a gamified learning game using the Kid-Bright board to teach introductory coding skills for controlling lamps and fans to 12th-grade students. The study employed a mixed-methods approach, involving the design and development of the game based on gamification principles, followed by an evaluation by three…
Descriptors: Game Based Learning, Grade 12, Educational Games, Electronics

Jacqueline DeLisi; Jessica Brown; Lukas Winfield; Makoto Hanita; Anne Wang – Grantee Submission, 2025
In 2019, the Rhode Island Department of Education (RIDE), in partnership with the University of Rhode Island (URI), launched the Work-Based Learning for Computer Science (WBL4CS) project through an Education Innovation Research (EIR) grant. The initiative aimed to expand access to computer science (CS) education for high school students,…
Descriptors: Work Based Learning, Computer Science Education, High School Students, Career Pathways
David E. Platt – ProQuest LLC, 2024
This qualitative, phenomenological research study explores the best practices that secondary Grades 6-12 educators employ when using microcontrollers in the classroom. Governmental and private organizations have investigated and promoted the importance of Science, Technology, Engineering, Math (STEM) and computer science in education (Code…
Descriptors: Best Practices, Teaching Methods, Computer Science Education, Programming