Publication Date
In 2025 | 3 |
Since 2024 | 5 |
Descriptor
Computer Simulation | 5 |
Grade 2 | 5 |
Elementary School Students | 4 |
Educational Technology | 2 |
Foreign Countries | 2 |
Grade 1 | 2 |
Learning Processes | 2 |
Play | 2 |
Simulated Environment | 2 |
Academic Achievement | 1 |
Age Differences | 1 |
More ▼ |
Source
British Journal of… | 1 |
Education and Information… | 1 |
European Early Childhood… | 1 |
Journal of Educational… | 1 |
ProQuest LLC | 1 |
Author
Cheng Zhong | 1 |
Ellen Beate Hansen Sandseter | 1 |
Jiangxu Li | 1 |
Jiaxin Shi | 1 |
Keunjae Kim | 1 |
Kyungbin Kwon | 1 |
Minhwi Seo | 1 |
Ole Johan Sando | 1 |
Peng Zhang | 1 |
Rasmus Kleppe | 1 |
Shiyu Liu | 1 |
More ▼ |
Publication Type
Journal Articles | 4 |
Reports - Research | 4 |
Dissertations/Theses -… | 1 |
Education Level
Early Childhood Education | 5 |
Elementary Education | 5 |
Grade 2 | 5 |
Primary Education | 5 |
Grade 1 | 2 |
Grade 3 | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Peng Zhang; Jiangxu Li; Su Cai – British Journal of Educational Technology, 2025
Augmented reality (AR) games offer significant potential to enhance learning experiences, yet the impact of when these games are introduced during the educational process remains underexplored. This study explored how the timing of providing the AR game influenced learners' achievement, satisfaction and acceptance. Using a quasi-experimental…
Descriptors: Simulated Environment, Computer Simulation, Educational Technology, Educational Games
Ole Johan Sando; Rasmus Kleppe; Ellen Beate Hansen Sandseter – European Early Childhood Education Research Journal, 2025
Understanding children's willingness to take risks is crucial for sound educational strategies and play environments. This study investigates children's risk willingness using a virtual reality (VR) playground balancing scenario and examines its associations with sensation-seeking personality trait, age, gender, and the likelihood of failing the…
Descriptors: Play, Children, Child Behavior, Computer Simulation
Kyungbin Kwon; Thomas A. Brush; Keunjae Kim; Minhwi Seo – Journal of Educational Computing Research, 2025
This study examined the effects of embodied learning experiences on students' understanding of computational thinking (CT) concepts and their ability to solve CT problems. In a mixed-reality learning environment, students mapped CT concepts, such as sequencing and loops, onto their bodily movements. These movements were later applied to robot…
Descriptors: Thinking Skills, Computer Science Education, Robotics, Programming
Xintian Tu – ProQuest LLC, 2024
This dissertation investigates how embodied learning within a Mixed Reality (MR) environment supports young children's science learning, focusing on a honeybee system. To do so, I designed three types of activities within an MR environment to enable young children to assume different perspectives as they create embodied models of honeybees as…
Descriptors: Young Children, Computer Simulation, Science Education, Learning Processes
Shiyu Liu; Yucheng Sui; Zhongnan You; Jiaxin Shi; Ziyang Wang; Cheng Zhong – Education and Information Technologies, 2024
Augmented reality (AR) technology can enhance picture book reading experience. The present study aimed to explore the influence of reading AR picture books on primary school students' reading comprehension, story retelling, and reading motivation. Eighty second graders, who were from two classes at a rural primary school in a coastal city in East…
Descriptors: Elementary School Students, Rural Schools, Foreign Countries, Computer Simulation